Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 2337014575713074506 501 Zgarb the Magician (level 7, 0/51 HPs) Began as a Djinni Conjurer on Feb 17, 2022. Slain by a lemure (8 damage) ... led by Pikel ... on level 4 of the Dungeon on Feb 18, 2022. The game lasted 00:09:36 (4324 turns). Zgarb the Magician (Djinni Conjurer) Turns: 4324, Time: 00:09:36 Health: 0/51 AC: 3 Str: 6 XL: 7 Next: 40% Gold: 76 EV: 11 Int: 22 God: SH: 3 Dex: 11 rFire + + . SeeInvis . l - +11 mace of Victory {drain, rElec Will++} rCold x . . Faith . n - +0 buckler rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . i - +0 helmet rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ++... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.17/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 251 gold pieces. You spent 175 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger of freezing j - a +2 whip of venom l - the +11 mace of Victory (weapon) {drain, rElec Will++} (You found it on level 2 of the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. Will: It greatly increases your willpower. Armour a - a +0 robe (worn) i - a +0 helmet (worn) n - a +0 buckler (worn) s - a +1 cloak Magical Staves d - a staff of air Jewellery k - a +4 ring of evasion Wands q - a wand of acid (4) r - a wand of mindburst (25) Scrolls e - a scroll of brand weapon m - a scroll of fear {unknown} o - a scroll of summoning {unknown} v - 2 scrolls of noise {unknown} Potions f - 2 potions of curing g - a potion of resistance h - a potion of haste p - a potion of berserk rage t - a potion of mutation {unknown} u - a potion of magic {unknown} w - a potion of flight {unknown} x - 4 potions of ambrosia Skills: + Level 3.9 Fighting - Level 2.1 Dodging + Level 4.1 Stealth + Level 4.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Dazzling Flash Conj/Hex 50% N/A 6% 3 d - Fulminant Prism Conj/Hex 12% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 25% 2d7 22% 4 f - Freeze Ice 100% 1d11 2% 1 g - Scorch Fire 50% 2d7 3% 2 h - Summon Guardian Gole Hex/Summ 25% N/A 6% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Shops: D:1 [ Annotations: D:4 2 transporters, p0werm0de's ghost, amateur MiFi Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The lemure barely misses you. The searing ray misses the lemure. The searing ray hits the lemure. The lemure is heavily wounded. You block the lemure's attack. The searing ray hits the lemure! The lemure is severely wounded. The searing ray hits the lemure! The lemure is almost dead. The searing ray hits the lemure. The lemure is almost dead. The lemure hits you but does no damage. The searing ray hits the lemure. The lemure is severely wounded. The searing ray hits the lemure. The lemure is almost dead. The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The lemure hits you! * * * LOW HITPOINT WARNING * * * Things that are here: a +0 club; a +0 leather armour Things that are here: a +0 dagger; 5 stones Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (almost dead, 74% to hit) The searing ray hits the lemure but does no damage. The lemure is severely wounded. The searing ray hits the lemure but does no damage. The lemure is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The lemure hits you! You die... #......# #......# .......# ########## ###### .......####........# #....# ..........#........#####.##.# ..........#...........##.##.##### ..........#...........##.##...... .##.......#...........##.######## .......)....))55@.:)....>.......# .##.......#.#####.....##[######.# ###.......#.# #.(...##.#......# ####'####5# #.....##.#.###### ####..###'## #.....##.#.#### # #.....5....# ########.#....# # #..........# #.####.# # #..........# ##### #.#..#.### #######..#.######...###.#..#.#.. You could see 2 lemures. Vanquished Creatures A water moccasin (Sewer) An ogre (D:3) A necrophage (D:4) 2 lemures (D:4) A water moccasin skeleton (D:4) Crazy Yiuf (D:3) Ijyb (D:4) Terence (D:3) A river rat (D:3) An adder zombie (D:3) 2 worms A dart slug (D:1) 7 orcs (D:3) 5 ball pythons 10 endoplasms 4 giant cockroaches 8 goblins 2 hobgoblins 8 kobolds 3 quokkas 10 bats 2 frilled lizards (D:2) 5 rats (D:3) A spectral goblin (D:1) 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zgarb the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 378 | D:1 | Found Dateiz's Armour Shop. 389 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 742 | D:1 | Found a faded altar of an unknown god. 749 | D:1 | Reached skill level 1 in Fighting 1193 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 1193 | D:1 | Learned a level 1 spell: Freeze 1493 | D:1 | Bought a +0 helmet for 49 gold pieces 1700 | D:2 | Identified the +11 mace of Victory {drain, rElec Will++} 2521 | D:3 | Noticed an ogre 2523 | D:3 | Killed an ogre 2524 | D:3 | Reached XP level 4. HP: 25/34 MP: 0/0 2524 | D:3 | Reached XP level 5. HP: 29/39 MP: 0/0 2524 | D:3 | Learned a level 2 spell: Scorch 2700 | D:3 | Noticed Terence 2706 | D:3 | Killed Terence 2717 | D:3 | Found a glowing drain. 2730 | D:3 | Reached XP level 6. HP: 36/45 MP: 0/0 2766 | Sewer | Entered a sewer 2834 | Sewer | Noticed a water moccasin 2845 | Sewer | Killed a water moccasin 3069 | D:1 | Bought a +1 cloak for 126 gold pieces 3332 | D:3 | Found a runed translucent door. 3333 | D:3 | Noticed Crazy Yiuf 3691 | D:3 | Killed Crazy Yiuf 3862 | D:4 | Noticed Ijyb 3867 | D:4 | Killed Ijyb 3868 | D:4 | Reached XP level 7. HP: 39/50 MP: 0/0 3868 | D:4 | Learned a level 3 spell: Summon Guardian Golem 4019 | D:4 | Found a transporter. 4020 | D:4 | Noticed p0werm0de's ghost (amateur MiFi) 4022 | D:4 | Found a transporter. 4324 | D:4 | Slain by a lemure Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_ring, serial_shops, nicolae_shop_behind_doors, dreamdust_ecumenical_altar_drowned_temple D:2: layout_basic D:3: layout_basic, portal_sewer_entry_a, nrook_mini_backslash, uniq_terence, uniq_crazy_yiuf_cottage D:4: layout_basic, gammafunk_ghost_smash, uniq_pikel, uniq_ijyb Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.9 Stealth | 2 3 4 | 4.1 Spellcasting | 4 | 4.6 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 28 | | || 28 Mace | 20 | 51 | 20 || 91 Punch | 1 | | || 1 Cast: Magic Dart | 46 | | || 46 Searing Ray | | 2 | 3 || 5 Freeze | | 3 | || 3 Summon Guardian G | | | 1 || 1 Use: Scroll | 3 | | 2 || 5 Potion | | 1 | || 1 Stab: Sleeping | 2 | 3 | || 5 Armor: Robe | 6 | 17 | 5 || 28 Dodge: Dodged | 36 | 27 | 15 || 78 Block: Buckler | | 4 | 7 || 11