Dungeon Crawl Stone Soup version 0.32-a0-1074-g4fd57f6e19 (webtiles) character file. Game seed: 2530658538106918794 507677 WanderingWizard the Eclecticist (level 23, -28/187 (199) HPs) Began as a Demigod Conjurer on May 7, 2024. Shot with a bolt by a yaktaur captain (39 damage) ... on level 5 of the Vaults. The game lasted 07:01:45 (109591 turns). WanderingWizard the Eclecticist (DgCj) Turns: 109591, Time: 07:01:46 HP: -28/187 (199) AC: 23 Str: 8 XL: 23 Next: 13% MP: 1/61 EV: 22 Int: 46 God: Gold: 2721 SH: 9 Dex: 15 Spells: 10/59 levels left rFire + . . i - staff "Rasmus" {rPois rF+ rN+ Dex+3 Necro} rCold . . . Y - +2 buckler rNeg + . . M - +5 steam dragon scales rPois + N - +2 hood of the Assassin {Detect Stab+ Stlth++} rElec + n - +2 cloak rCorr + P - +2 pair of gloves {Stlth+} SInv . I - +0 pair of boots Will ++... L - amulet of Moock {rElec Regen+ rCorr} Stlth ++++++++ h - ring of magical power HPRegen 1.31/turn p - +5 ring of evasion MPRegen 0.37/turn %: no passive effects @: lethally poisoned (-28 -> -30), slightly contaminated, hasted, studying Staves, drained, very quick A: high MP 1, forlorn, divine attributes, horns 1, dopey 1, sense surroundings 1, teleportitis 1, no potion heal 1 }: 2/15 runes: serpentine, barnacled a: no special abilities You were on level 5 of the Vaults. You visited 12 branches of the dungeon, and saw 52 of its levels. You also visited: Ossuary. You collected 5865 gold pieces. You spent 3144 gold pieces at shops. Inventory: Hand Weapons x - a +1 dagger of distortion Missiles T - 4 throwing nets (quivered) Armour n - a +2 cloak (worn) G - a +2 kite shield of cold resistance I - a +0 pair of boots (worn) M - +5 steam dragon scales (worn) N - the +2 hood of the Assassin (worn) {Detect Stab+ Stlth++} (You found it on level 2 of the Depths) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. P - a +2 pair of gloves of stealth (worn) Y - a +2 buckler (worn) Magical Staves i - the staff "Rasmus" (weapon) {rPois rF+ rN+ Dex+3 Necro} (You found it on level 3 of the Crypt) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. r - a staff of conjuration Jewellery e - the amulet "Heajecs" {Reflect Rampage rN+ SH+5} (You found it on level 3 of the Elven Halls) [amulet of reflection] Reflect: It reflects blocked missile attacks. rN+: It protects you from negative energy. SH+5: It affects your SH (+5). Rampage: It bestows one free step when moving towards enemies. h - a ring of magical power (left hand) k - a ring of wizardry p - a +5 ring of evasion (right hand) L - the amulet of Moock (around neck) {rElec Regen+ rCorr} (You took it off a deep elf elementalist on level 3 of the Elven Halls) [amulet of regeneration] rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. O - a ring of protection from fire V - the amulet "Qosic" {Faith rF++} (You took it off a deep elf high priest on level 3 of the Elven Halls) [amulet of faith] Faith: It allows you to gain divine favour quickly. rF++: It greatly protects you from fire. W - a ring of flight Wands a - a wand of digging (34) b - a wand of mindburst (29) u - a wand of charming (26) X - a wand of quicksilver (16) Scrolls d - 3 scrolls of silence f - 2 scrolls of teleportation m - 2 scrolls of brand weapon q - a scroll of blinking t - 3 scrolls of revelation y - 20 scrolls of identify A - 10 scrolls of enchant weapon B - 9 scrolls of fog C - 3 scrolls of immolation F - 7 scrolls of enchant armour J - 6 scrolls of fear U - a scroll of poison Potions c - 10 potions of haste g - 9 potions of enlightenment o - 13 potions of curing s - 6 potions of might v - 3 potions of resistance w - 3 potions of brilliance z - 4 potions of heal wounds D - 2 potions of cancellation E - 3 potions of ambrosia H - a potion of invisibility K - 4 potions of attraction Q - 3 potions of berserk rage S - 7 potions of mutation Miscellaneous j - a sack of spiders (inert) l - a phantom mirror (inert) R - a condenser vane (inert) Skills: - Level 15.2 Fighting + Level 12.4 Armour + Level 12.3 Dodging - Level 11.0 Stealth + Level 13.0 Shields + Level 18.5 Spellcasting + Level 14.0 Conjurations - Level 9.2 Translocations + Level 16.2 Earth Magic - Level 11.1 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Iskenderun's Mystic Conj/Tloc 99% 2d19 (+2d11% 4 d - Teleport Other Tloc 91% N/A 1% 3 e - Freeze Ice 100% 1d10 1% 1 f - Stone Arrow Conj/Erth 100% 3d13 0% 3 g - Dispersal Tloc 45% N/A 2% 6 h - Bombard Conj/Erth 55% 9d9 1% 6 i - Lehudib's Crystal Sp Conj/Erth 55% 10d13 9% 8 j - Shatter Erth 56% 3d42* 63% 9 k - Gell's Gavotte Tloc 45% 2d(31-47) 2% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 0% 1 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Brom's Barrelling Bould Conj/Erth 100% 2d11 0% 4 Necrotise Necr 100% 1d9 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 100% N/A 1% 2 Jinxbite Hex 84% N/A 1% 2 Sublimation of Blood Necr 59% N/A 1% 2 Call Canine Familiar Summ 42% N/A 1% 3 Frozen Ramparts Ice 84% 1d13 1% 3 Hailstorm Conj/Ice 82% 3d14 1% 3 Sigil of Binding Hex 42% N/A 1% 3 Summon Ice Beast Ice/Summ 42% N/A 1% 3 Tukima's Dance Hex 42% N/A 1% 3 Vampiric Draining Necr 59% 2d10 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Animate Armour Summ/Erth 100% N/A 1% 4 Dimensional Bullseye Hex/Tloc 35% N/A 1% 4 Fulminant Prism Conj/Alch 41% 3d19 1% 4 Passage of Golubria Tloc 91% N/A 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Borgnjor's Vile Clutch Necr/Erth 54% N/A 1% 5 Irradiate Conj/Alch 41% 3d25 1% 5 Freezing Cloud Conj/Ice/Air 35% 6-21 2% 5 Summon Forest Summ/Tloc 35% N/A 2% 5 Permafrost Eruption Ice/Erth 43% 2x4d10 3% 6 Anguish Hex/Necr 29% N/A 6% 4 Animate Dead Necr 59% N/A 6% 4 Cause Fear Hex 21% N/A 6% 4 Dispel Undead Necr 59% 3d21 6% 4 Martyr's Knell Necr/Summ 59% N/A 6% 4 Alistair's Intoxication Alch 28% N/A 17% 5 Curse of Agony Necr 59% N/A 17% 5 Hoarfrost Cannonade Ice/Alch 21% N/A 17% 5 Silence Hex/Air 21% N/A 17% 5 Summon Mana Viper Hex/Summ 42% N/A 17% 5 Hellfire Mortar Fire/Erth 43% 3d16 19% 7 Death Channel Necr 29% N/A 67% 6 Sculpt Simulacrum Ice/Alch 21% N/A 67% 6 Summon Cactus Giant Summ 21% N/A 67% 6 Disjunction Tloc 45% N/A 67% 8 Enfeeble Hex 21% N/A 99% 7 Haunt Necr/Summ 29% N/A 99% 7 Rimeblight Ice/Necr 29% 2d7 (prima99% 7 Borgnjor's Revivificati Necr 29% N/A 100% 8 Discord Hex 21% N/A 100% 8 Chain Lightning Conj/Air 41% 3d54 100% 9 Death's Door Necr 29% N/A 100% 9 Fire Storm Conj/Fire 41% 8d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:10 Shoals (4/4) Lair:2 Snake (4/4) Lair:2 Slime (5/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (3/3) Vaults:2 Tomb (1/3) Crypt:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Ossuary (visited) Shops: Orc:2 ([:(*: Elf:1 =[[( Elf:2 ((= Shoals:3 ( Snake:1 ? Snake:3 * Vaults:1 ! Vaults:4 ([:? Crypt:1 ** Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:2 Depths:3 Pandemonium: Depths:1 Depths:2 Ziggurat: Depths:4 Trove: D:10 (give +3 ice dragon scales) Annotations: D:4 2 transporters D:5 3 runed translucent doors, Bliebski's ghost, novice OpCK; Xoff's ghost, novice OpCj D:14 3 runed translucent doors, Konar's ghost, journeyman CoHu Lair:2 2 transporters, Dykhluy's ghost, journeyman GnFE Lair:4 1 runed translucent door, Hiramiqi's ghost, journeyman TeFE Shoals:1 Donald Slime:5 Royal Jelly Orc:2 1 runed translucent door, Konar's ghost, journeyman CoHu Vaults:4 1 runed translucent door, Heidiaz's ghost, adept MfBe Vaults:5 Bai Suzhen Crypt:1 3 runed translucent doors, exclusion: obsidian statue, Laziaso's ghost, adept GrFi Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have a pair of small horns on your head. You are dopey. (Int -2) You passively map a small area around you. You are occasionally teleported next to monsters. Potions are less effective at restoring your health. Message History The vault guard is moderately wounded. The vault guard is knocked back by the mystic blast. The mystic blast hits the undying armoury!! The undying armoury is moderately damaged. The undying armoury is knocked back by the mystic blast. The mystic blast hits the phantasmal warrior!! The phantasmal warrior is heavily damaged. The phantasmal warrior is knocked back by the mystic blast. The vault guard shouts! You feel very sick. You hear a shout! x3 The stone giant throws a large rock. The large rock closely misses you. The +1 halberd of freezing hits you from afar! * * * LOW HITPOINT WARNING * * * The +1 halberd of freezing freezes you! * * * LOW HITPOINT WARNING * * * You feel sick. You feel sick. The vault guard shouts! The undying armoury misses you. You block the undying armoury's attack. The undying armoury hits you but does no damage. You block the ettin's attack. The ettin hits you from afar with a +4 demon trident of chaos!! * * * LOW HITPOINT WARNING * * * The ettin freezes you. * * * LOW HITPOINT WARNING * * * The vault guard completely misses you. There is an escape hatch in the ceiling, spattered with blood here. Things that are here: a +1 morningstar of protection; a +0 leather armour Okay, then. You feel sick. You block the undying armoury's attack. The undying armoury hits you but does no damage. x2 The phantasmal warrior barely misses you. The ettin closely misses you. You block the ettin's attack. The freezing wraith closely misses you. The freezing wraith barely misses you. The stone giant throws a large rock. The large rock barely misses you. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you!!! 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