Dungeon Crawl Stone Soup version 0.29.0-11-gd7f09526c8 (webtiles) character file. Game seed: 8624240804942246198 89 Vorhees the Magician (level 4, -2/32 HPs) Began as a Djinni Conjurer on Sept 6, 2022. Slain by Terence ... wielding a +3 mace of draining (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:09 (2596 turns). Vorhees the Magician (Djinni Conjurer) Turns: 2596, Time: 00:02:10 Health: -2/32 AC: 3 Str: 6 XL: 4 Next: 84% Gold: 120 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis . b - +1 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . g - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons b - a +1 dagger (weapon) Missiles e - 41 stones Armour a - a +0 robe (worn) g - a +0 cloak (worn) Scrolls j - a scroll of amnesia {unknown} Potions c - 2 potions of haste {unknown} d - a potion of berserk rage {unknown} f - 2 potions of ambrosia {unknown} h - 3 potions of flight {unknown} i - a potion of curing {unknown} k - a potion of mutation {unknown} Skills: * Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Dazzling Flash Conj/Hex 48% N/A 4% 3 d - Fulminant Prism Conj/Hex 12% 3d9 17% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 17% 4 f - Sandblast Erth 48% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You erupt in a blast of force! The mystic blast hits Terence! Terence is moderately wounded. Terence is knocked back by the mystic blast. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 mace of draining and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is almost dead. The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence closely misses you. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 mace of draining and wearing a +0 chain mail (almost dead, 85% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +3 mace of draining! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +3 mace of draining. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +3 mace of draining. You die... ......#####.# #.............# ......# #.# #.............# ......# #.# #.............# ......#####.##########'###### ................# #.### ............###.## #.#.# ......#########..#####.#.# ........................># ###.......#.####@#####.#.# #######.#.# #@# #.#.# #.#.# #...###.#.# #.#.# ........#.# #.#.# ........#.# #.#.# #........#.# ######'#'###........#.# #.........######+##.#.######## #.........######.##.#......... You could see Terence. Vanquished Creatures 3 adders (D:2) A worm (D:2) A dart slug (D:2) 3 ball pythons (D:2) 7 endoplasms 6 giant cockroaches 5 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 4 quokkas 6 bats 6 kobolds 7 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vorhees the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Vorhees set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 146 | D:1 | Found a faded altar of an unknown god. 167 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 775 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 775 | D:1 | Learned a level 1 spell: Sandblast 1230 | D:1 | Reached skill level 4 in Spellcasting 1774 | D:2 | Reached skill level 1 in Fighting 1774 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 2584 | D:2 | Noticed Terence 2595 | D:2 | HP: 1/32 [Terence/+3 mace of draining (4)] 2596 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic, dreamdust_ecumenical_altar_statues, minmay_cupped D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 77 | 36 || 113 Searing Ray | | 2 || 2 Iskenderun's Myst | | 1 || 1 Use: Scroll | 1 | || 1 Armor: Robe | 3 | 2 || 5 Dodge: Dodged | 3 | 1 || 4