Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 9093694028339432847 34 Violentstein the Sneak (level 3, 0/19 (21) HPs) Began as an Octopode Air Elementalist on Sept 14, 2024. Slain by Terence ... wielding a +0 mace of draining (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:51 (1170 turns). Violentstein the Sneak (Octopode Air Elementalist) Turns: 1170, Time: 00:01:52 HP: 0/19 (21) AC: 1 Str: 7 XL: 3 Next: 31% MP: 4/6 EV: 12 Int: 19 God: Gold: 72 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . h - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated, lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Scrolls b - a scroll of noise {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of amnesia {unknown} f - a scroll of identify {unknown} g - 3 scrolls of fear {unknown} i - 2 scrolls of blinking {unknown} Potions a - a potion of magic c - a potion of heal wounds {unknown} Skills: + Level 0.2 Fighting + Level 2.3 Dodging + Level 3.3 Stealth + Level 2.3 Spellcasting + Level 1.5 Conjurations + Level 3.2 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 6% 1 b - Static Discharge Conj/Air 22% 3-4/arc 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 14% N/A 13% 3 Inner Flame Hex/Fire 2% N/A 45% 3 Airstrike Air 7% 2d(1-17) 38% 4 Flame Wave Conj/Fire 5% 2d5 75% 4 Sticky Flame Fire/Alch 2% 2d4 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence closely misses you. You hit Terence but do no damage. You squeeze Terence. Terence is heavily wounded. You constrict Terence, but do no damage. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. You constrict Terence. Terence closely misses you. You hit Terence. Terence is heavily wounded. You constrict Terence. Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +0 mace of draining! You feel drained. You hit Terence but do no damage. Terence is severely wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace of draining. * * * LOW HITPOINT WARNING * * * You feel drained. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace of draining and wearing a +0 chain mail (severely wounded, constricted by you, 100% to hit) The zap hits Terence. Terence is severely wounded. You constrict Terence, but do no damage. Terence barely misses you. You release your grip on Terence. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Terence You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 mace of draining. You die... Terence says, "Finally, peace and quiet." #.# #.......#.# #.# #.......#.. #.# #.......#.# #.# #######.#.# #.# #.# . #.# #.# ... #.# #.# .....###@###########.### #..@................ +......############# #............. #............. #............. #...##+####### #...# #...# #.. You could see Terence. Vanquished Creatures An adder (D:2) 3 bats (D:1) 3 endoplasms 2 giant cockroaches 2 goblins (D:1) 3 hobgoblins 2 quokkas 2 frilled lizards 4 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Violentstein the Octopode Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 95 | D:1 | You fall into a shaft and drop 1 floor! 189 | D:2 | Reached XP level 2. HP: 10/17 MP: 5/5 637 | D:1 | Found a faded altar of an unknown god. 903 | D:1 | Learned a level 2 spell: Static Discharge 1075 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1160 | D:2 | Noticed Terence 1170 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_loops_cross, hellmonk_ecumenical_altar_crossroads, kennysheep_crisscross D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Fighting | | 0.2 Dodging | | 2.3 Spellcasting | | 2.3 Conjurations | | 1.5 Air Magic | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 43 Constrict || 14 Tentacles || 12 Short sword || 17 Cast: Shock || 6 Stab: Sleeping || 9 Armour: Skin || 26 Dodge: Dodged || 34