Dungeon Crawl Stone Soup version 0.32-a0-1018-gb024fe692e (webtiles) character file. Game seed: 17395855531348582352 935 Turgor the Skirmisher (level 8, 0/56 HPs) Began as a Coglin Hunter on Apr 26, 2024. Slain by a water moccasin zombie (3 damage) ... in an ossuary. The game lasted 00:15:28 (2788 turns). Turgor the Skirmisher (Coglin Hunter) Turns: 2788, Time: 00:15:29 Health: 0/56 AC: 8 Str: 13 XL: 8 Next: 11% Magic: 8/8 EV: 10 Int: 8 God: Gold: 164 SH: 0 Dex: 19 Spells: 7/7 levels left rFire . . . a - +2 sling {Daeho} rCold . . . d - +0 sling {Yamquzzuhalamma} rNeg . . . n - +0 ring mail rPois . (no helmet) rElec . j - +2 cloak rCorr . (no gloves) SInv . (no boots) Will +.... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.29/turn (ring unavailable) MPRegen 0.11/turn (no gizmo) %: no passive effects @: mighty, enlightened, flying, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 164 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Daeho} d - a +0 sling (offhand) {Yamquzzuhalamma} Armour c - a +4 chain mail j - a +2 cloak (worn) n - a +0 ring mail (worn) Scrolls b - a scroll of butterflies f - a scroll of blinking {unknown} Potions k - a potion of mutation {unknown} o - a potion of brilliance {unknown} p - 2 potions of curing {unknown} Skills: - Level 2.0 Fighting * Level 9.1 Ranged Weapons + Level 0.5 Armour - Level 1.7 Dodging - Level 0.7 Stealth You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 67% 1 Blink Tloc 0% N/A 80% 2 Lesser Beckoning Tloc 0% N/A 80% 2 Momentum Strike Conj/Tloc 0% 3d8 80% 2 Dazzling Flash Conj/Hex 0% N/A 95% 3 Frozen Ramparts Ice 0% 1d1 95% 3 Hailstorm Conj/Ice 0% 3d5 95% 3 Inner Flame Hex/Fire 0% N/A 95% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 95% 3 Ozocubu's Armour Ice 0% N/A 95% 3 Irradiate Conj/Alch 0% 3d11 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Kikubaaqudgha Vehumet Shops: D:1 [ Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie completely misses you. The water moccasin zombie barely misses you. Unknown command. Fire: a) +2 sling {Daeho} Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll zombie Aim: a gnoll zombie (lightly damaged, 85% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin zombie! The water moccasin zombie is severely damaged. You shoot a sling bullet. The sling bullet barely misses the water moccasin zombie. The sling bullet hits the gnoll zombie. The gnoll zombie is moderately damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling {Daeho} Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll zombie Aim: a gnoll zombie (moderately damaged, 85% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin zombie. The water moccasin zombie is severely damaged. You shoot a sling bullet. The sling bullet closely misses the water moccasin zombie. The sling bullet hits the gnoll zombie but does no damage. The gnoll zombie is moderately damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of might. You feel very mighty all of a sudden. The water moccasin zombie barely misses you. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The water moccasin zombie bites you. You die... ################## #∩..'...'....#...# #...#...#....#...# #...#...#....'...' ###'############## #...# # #...# # #...# # #@..# # #Z### # #ZZ.# # #...# # #...# # #...# # ###'# # ..# # ..# ### ##### You could see a water moccasin zombie and 2 gnoll zombies. Vanquished Creatures 2 ogres A weeping skull (Ossuary) 6 water moccasin zombies (Ossuary) 2 bombardier beetles (D:3) A sleepcap (D:4) 2 orc wizards (D:3) A crocodile zombie (Ossuary) 3 adders 2 adder zombies (Ossuary) 3 ribbon worms 2 dart slugs 3 orcs (D:3) 3 ball pythons 5 bats 6 endoplasms A giant cockroach (D:1) 9 gnoll zombies (Ossuary) 10 goblins 3 hobgoblins 3 jackals (D:3) 3 quokkas 2 frilled lizards A goblin zombie (D:4) 5 jackal zombies (Ossuary) 7 kobolds An orc zombie (Ossuary) A quokka zombie (D:4) 4 rats 92 creatures vanquished. Vanquished Creatures (collateral kills) An ogre (D:3) 2 goblins (D:3) 3 creatures vanquished. Grand Total: 95 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Turgor the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 145 | D:1 | Found Virrim's Antique Armour Boutique. 210 | D:1 | Reached skill level 4 in Ranged Weapons 210 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 584 | D:2 | Found a faded altar of an unknown god. 711 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 1277 | D:3 | Reached skill level 5 in Ranged Weapons 1282 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/4 1582 | D:3 | Noticed an ogre 1603 | D:3 | Killed an ogre 1604 | D:3 | Reached skill level 6 in Ranged Weapons 1604 | D:3 | Reached XP level 5. HP: 37/38 MP: 5/5 1664 | D:3 | Reached XP level 6. HP: 26/44 MP: 6/6 2149 | D:3 | Reached skill level 7 in Ranged Weapons 2328 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 2338 | D:4 | Reached XP level 7. HP: 24/50 MP: 7/7 2565 | D:4 | Found a radiant altar of Vehumet. 2576 | D:4 | Found a sand-covered staircase. 2589 | Ossuary | Entered an ossuary 2620 | Ossuary | Reached skill level 8 in Ranged Weapons 2736 | Ossuary | Reached skill level 9 in Ranged Weapons 2736 | Ossuary | Reached XP level 8. HP: 10/56 MP: 8/8 2788 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic, serial_shops, shop D:2: minmay_alternating_diamond, layout_basic, nicolae_ecumenical_pavilion D:3: wad_pebble_path, layout_basic, minmay_ogre_servants D:4: layout_basic, kiku_gazebo_pond_becter, mainiacjoe_overflow_alcove_1, lemuel_round_altar, serial_shops, nicolae_book_shop_shelving, lightli_sewer_entry_pipes, enter_ossuary_4, hangedman_abyss_or_decor_stagger Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 4 5 6 7 9 | 9.1 Fighting | | 2.0 Armour | | 0.5 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 136 | 186 | 214 || 536 Use: Scroll | | 5 | || 5 Potion | | | 2 || 2 Armour: Leather armour | 2 | | || 2 Ring mail | 1 | 35 | 57 || 93 Dodge: Dodged | 5 | 18 | 37 || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2838 | 2715 | 123 | 4 | 1637 | 5 | 567.6 | Dungeon | 2630 | 2507 | 123 | 4 | 1637 | 4 | 657.5 | Ossuary | 207 | 207 | 0 | 0 | 0 | 1 | 207.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1043 daAuts D:2: 677 daAuts D:1: 609 daAuts D:4: 300 daAuts Ossuary: 207 daAuts