Dungeon Crawl Stone Soup version 0.24-a0-269-g32ec7ca (webtiles) character file. Game seed: 1731008410270157534 21 Torax the Magician (level 2, 0/11 HPs) Began as a Felid Wizard on Apr 21, 2019. Hit by a stone thrown by a gnoll (7 damage) ... on level 1 of the Dungeon. The game lasted 00:03:19 (1271 turns). Torax the Magician (Felid Wizard) Turns: 1271, Time: 00:03:20 Health: 0/11 AC: 1 Str: 3 XL: 2 Next: 65% Magic: 4/7 EV: 17 Int: 19 God: Gold: 14 SH: 0 Dex: 14 Spells: 4/7 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were completely stuffed. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Scrolls a - a scroll of identify {unknown} d - a scroll of teleportation {unknown} f - a scroll of enchant armour {unknown} Potions c - a potion of mutation {unknown} e - 2 potions of curing {unknown} Comestibles b - 4 rations Skills: - Level 2.7 Dodging - Level 2.7 Stealth - Level 3.0 Spellcasting + Level 2.4 Conjurations - Level 1.0 Summonings Level 1.5 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 5% 1 None b - Call Imp Summ #....... 16% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 12% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 28% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 32% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Done waiting. You see here a +0 club. Things that are here: a cursed +0 dagger; 2 stones You see here a stone. There is an open door here. The gnoll is too close now for your liking. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a -3 halberd and wearing a +0 leather armour (hasn't noticed you) The magic dart hits the gnoll but does no damage. The gnoll shouts! The gnoll throws a stone. The stone hits you but does no damage. There is an open door here. You see here a rat skeleton. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a -3 halberd and wearing a +0 leather armour You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a -3 halberd and wearing a +0 leather armour The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll throws a stone. The stone misses you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a -3 halberd and wearing a +0 leather armour (lightly wounded) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll throws a stone. The stone hits you. Press: ? - help, v - describe, . - travel Here: a gnoll, wielding a -3 halberd and wearing a +0 leather armour (moderately wounded) The floor. The gnoll throws a stone. The stone completely misses you. The gnoll throws a stone. The stone misses you. You see here 3 stones. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a -3 halberd and wearing a +0 leather armour (moderately wounded) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a -3 halberd and wearing a +0 leather armour (moderately wounded) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll throws a stone. The stone hits you. The gnoll throws a stone. The stone misses you. You see here a stone. Things that are here: a cursed +0 dagger; 2 stones You see here a +0 club. Your magical contamination has completely faded away. There is a stone staircase leading down here. You start resting. All of the chunks of flesh in your inventory have rotted away. Magic restored. You start resting. The gnoll is too close now for your liking. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a -3 halberd and wearing a +0 leather armour (lightly wounded) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll throws a stone. The stone hits you but does no damage. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a -3 halberd and wearing a +0 leather armour (lightly wounded) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll throws a stone. The stone barely misses you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a -3 halberd and wearing a +0 leather armour (lightly wounded) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll throws a stone. The stone hits you! Ouch! That really hurt! You die... .# ### #...#.# <# ####...#.# .# .........# ## #####...## P# ##..## .# #...# .# ##..## ## #...# .# ##@.# .# #..## .# ##..# ## #..## #...# ########..## #..........# #.......#g.# #######.......#.># You could see a gnoll. Vanquished Creatures A leopard gecko (D:1) 4 goblins (D:1) 4 hobgoblins (D:1) 2 bats (D:1) 3 kobolds (D:1) 5 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Torax the Felid Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 5/5 68 | D:1 | Reached skill level 1 in Conjurations 390 | D:1 | Reached XP level 2. HP: 11/11 MP: 5/7 496 | D:1 | Reached skill level 2 in Conjurations 966 | D:1 | Learned a level 2 spell: Call Imp 1271 | D:1 | Hit by a stone thrown by a gnoll Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic, hangedman_feature_mirror Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 2 | 2.4 Dodging | | 2.7 Stealth | | 2.7 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.5 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 54 Stab: Sleeping || 1 Eat: Chunk || 8 Armor: Skin || 4 Dodge: Dodged || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 29 | 2 | 6.5 | 17 | 2 | 10.5 +---------+---------+-------+---------+---------+------- D:1 | 29 | 2 | 6.5 | 17 | 2 | 10.5 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic, hangedman_feature_mirror Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 38.9 | 37.1 | 1271.0 Dungeon | 100.0 | 100.0 | 0.0 | 38.9 | 37.1 | 1271.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 +-------+-------+-------+-------+-------+----------------------