Dungeon Crawl Stone Soup version 0.24-a0-269-g32ec7ca (webtiles) character file. Game seed: 5143674244113824593 15 Torax the Magician (level 2, -1/11 HPs) Began as a Felid Wizard on Apr 21, 2019. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:39 (896 turns). Torax the Magician (Felid Wizard) Turns: 896, Time: 00:02:40 Health: -1/11 AC: 1 Str: 3 XL: 2 Next: 34% Magic: 1/7 EV: 17 Int: 19 God: Gold: 24 SH: 0 Dex: 14 Spells: 6/7 levels left Lives: 0 Deaths: 0 rFire + . . SeeInvis + (weapon unavailable) rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn a - ring of protection from fire MPRegen 0.10/turn (no ring) @: very slightly contaminated, quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 2 of the Dungeon. You were completely stuffed. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Jewellery a - a ring of protection from fire (left paw) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of remove curse {unknown} Comestibles b - 3 rations d - 6 chunks of flesh Skills: - Level 2.6 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 2.2 Conjurations Level 1.0 Summonings Level 1.5 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 6% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 12% 2 ##..... Call Imp Summ #....... 16% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 28% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 34% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club You miscast Magic Dart. You are very lightly contaminated with residual magic. Sparks fly from your paws! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club You miscast Magic Dart. Nothing appears to happen. The hobgoblin hits you with a +0 club. A kobold comes into view. The kobold shouts! You hear an angry hiss. The kobold throws a stone. The stone closely misses you. You see here a stone. The kobold throws a stone. The stone barely misses you. You see here a stone. The kobold throws a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * You see here a stone. A bat comes into view. A jackal comes into view. The helpless bat fails to defend itself. You claw the bat! You kill the bat! The jackal barks! You hear a bark! You see here a bat corpse. A bat comes into view. There is an open door here. The jackal barks! You aren't carrying any items that you can evoke. You close the door. A hobgoblin opens the door. The jackal closely misses you. A bat comes into view. The jackal barely misses you. The jackal closely misses you. The jackal pauses to sniff the ground. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. There is a stone staircase leading down here. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal misses you. The jackal barely misses you. You climb downwards. There is a stone staircase leading up here. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. You feel a strange surge of energy! The jackal misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal closely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal misses you. The jackal bites you. You die... #... # .... #.####..# ......... ......# ....# ##h.# #..@# ........# #........ #####...## #...# #...# #...# #...# You could see a jackal. Vanquished Creatures 3 hobgoblins (D:1) 4 jackals (D:1) 4 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Torax the Felid Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 5/5 21 | D:1 | Reached skill level 1 in Conjurations 441 | D:1 | Reached XP level 2. HP: 7/11 MP: 0/7 487 | D:1 | Reached skill level 2 in Conjurations 885 | D:1 | HP: 2/11 [jackal (1)] 893 | D:2 | HP: 2/11 [jackal (1)] 896 | D:2 | Slain by a jackal Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic D:2: layout_basic, lemuel_crystal_altar, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 2 | 2.2 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.5 Action || total -------------------------++------- Melee: Unarmed || 9 Bite || 1 Cast: Magic Dart || 46 Stab: Sleeping || 2 Eat: Chunk || 7 Armor: Skin || 3 Dodge: Dodged || 30 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 22 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 22 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic D:2: layout_basic, lemuel_crystal_altar, uniq_jessica Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 42.0 | 25.2 | 448.0 Dungeon | 100.0 | 100.0 | 0.0 | 42.0 | 25.2 | 448.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+----------------------