Dungeon Crawl Stone Soup version 0.22-a0-247-gbddf880 (webtiles) character file. 10 Torax the Twirler (level 2, 17/17 HPs) Began as a Tengu Gladiator on Feb 26, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (490 turns). Torax the Twirler (Tengu Gladiator) Turns: 490, Time: 00:00:23 Health: 17/17 AC: 3 Str: 14 XL: 2 Next: 20% Magic: 3/3 EV: 13 Int: 8 God: Gold: 46 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 quarterstaff rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 hat (worn) Scrolls e - a scroll of blinking {unknown} i - 3 scrolls of identify {unknown} Potions h - 2 potions of lignification {unknown} j - a potion of heal wounds {unknown} Comestibles f - 3 rations g - a chunk of flesh Skills: - Level 2.0 Fighting + Level 4.0 Staves - Level 2.0 Throwing - Level 3.2 Dodging You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History A kobold comes into view. It is wielding a short sword. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. A goblin comes into view. You see here a stone. The goblin shouts! You see here 13 poisoned needles. You sock the kobold! You kill the kobold! You sock the goblin! You kill the goblin! No target in view! f - 2 rations (gained 1) You now have 1 gold piece. You now have 15 gold pieces (gained 14). e - a scroll labeled ZEIKAB UREECU A goblin comes into view. It is wielding a dagger. The goblin shouts! You hit the goblin. You kill the goblin! No target in view! No target in view! No target in view! You butcher the goblin corpse. g - 2 chunks of flesh You see here a dagger. x2 As you open the door, it creaks loudly! There is an open door here. f - 3 rations (gained 1) You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You now have 30 gold pieces (gained 15). As you open the door, it creaks loudly! There is an open door here. h - 2 white potions You see here 18 arrows. i - a scroll labeled DYCRIYLERGH Found a stone staircase leading down. Found a stone staircase leading down. There is a stone staircase leading down here. There is an open door here. A rat comes into view. A bat comes into view. The rat twitches its whiskers. You sock the bat! You kill the bat! You have reached level 2! The rat barely misses you. You hit the rat. You claw the rat, but do no damage. The rat is severely wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! No target in view! You butcher the rat corpse. g - 3 chunks of flesh (gained 1) You see here a rat skeleton. x2 You butcher the bat corpse. g - 4 chunks of flesh (gained 1) j - a green potion You now have 46 gold pieces (gained 16). A leopard gecko comes into view. You sock the leopard gecko! You kill the leopard gecko! Your Staves skill increases to level 4! No target in view! i - 2 scrolls labeled DYCRIYLERGH (gained 1) As you open the door, it creaks loudly! There is an open door here. Some of the chunks of flesh in your inventory have rotted away. Found a stone staircase leading down. A rat comes into view. The rat moves out of view. The rat is too close now for your liking. You see here a hand axe. The rat closely misses you. You sock the rat! You kill the rat! No target in view! No target in view! You butcher the rat corpse. g - 3 chunks of flesh (gained 1) You open the door. There is an open door here. There is an open door here. You see here a hand axe. There is a stone staircase leading down here. i - 3 scrolls labeled DYCRIYLERGH (gained 1) There is a stone staircase leading down here. You see here a hand axe. There is an open door here. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. Done exploring. Done exploring. There is a stone staircase leading down here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......# ##+##.#.......#.# ......# #.......#######.# ......# #...............# ......# #.......######### ......# #.......# ......# #.......# ......# #.......# ......# #.......# ......# #....@..# ####### ######### There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 2 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Torax the Tengu Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 217 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/3 254 | D:1 | Reached skill level 4 in Staves 490 | D:1 | Quit the game Vault maps used: D:1: zelgadis_glass_arrival_small Skill XL: | 1 2 | ---------------+-------+----- Staves | 4 | 4.0 Fighting | | 2.0 Throwing | | 2.0 Dodging | | 3.2 Action || total -------------------------++------- Melee: Quarterstaff || 13 Peck || 3 Kick || 2 Armor: Leather armour || 3 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 15 | 0.0 | 0 | 9 | 0.0 | 490 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 15 | 0.0 | 0 | 9 | 0.0 | 490 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: zelgadis_glass_arrival_small Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.3 | 0.0 | 93.0 | 469.0 Dungeon | 100.0 | 100.0 | 4.3 | 0.0 | 93.0 | 469.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+----------------------