Dungeon Crawl Stone Soup version 0.20-a0-556-g892c87b (webtiles) character file. 0 Torax the Vexing (level 1, 0/7 HPs) Began as a Felid Enchanter on Feb 7, 2017. Slain by an adder zombie (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:39 (33 turns). Torax the Vexing (Felid Enchanter) Turns: 33, Time: 00:00:40 Health: 0/7 AC: 1 Str: 4 XL: 1 Next: 8% Magic: 3/4 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) Regen 0.1/turn (no ring) (no ring) @: quick A: no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books a - a book of Maledictions Comestibles b - a meat ration Skills: - Level 2.6 Dodging + Level 4.1 Stealth + Level 1.0 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, Torax the Felid Enchanter. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. You open the door. There is an open door here. You open the door. There is an open door here. You open the large door. A quokka zombie comes into view. There is a large open door here. There is a large open door here. You pounce on the unaware helpless quokka zombie! You claw the quokka zombie! You destroy the quokka zombie! An adder zombie comes into view. The adder zombie barely misses you. You barely miss the adder zombie. The adder zombie bites you. You scratch the adder zombie. The adder zombie is lightly damaged. The adder zombie misses you. You closely miss the adder zombie. The adder zombie is lightly damaged. The adder zombie misses you. You barely miss the adder zombie. The adder zombie is lightly damaged. The adder zombie bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - adder zombie Aim: an adder zombie (lightly damaged, chance to defeat MR: 67%) The adder zombie is outlined in light. The adder zombie barely misses you. You scratch the adder zombie. The adder zombie is moderately damaged. The adder zombie barely misses you. You scratch the adder zombie. The adder zombie is moderately damaged. The adder zombie closely misses you. You scratch the adder zombie but do no damage. The adder zombie is moderately damaged. The adder zombie misses you. You barely miss the adder zombie. The adder zombie is moderately damaged. The adder zombie stops glowing. The adder zombie closely misses you. You scratch the adder zombie. The adder zombie is heavily damaged. The adder zombie closely misses you. You scratch the adder zombie. The adder zombie is heavily damaged. The adder zombie bites you. You die... ## # #≈♣≈ ####### ####8####8...<# +.......'.....# ##8#'#8##8...8# ###'######'### #♣♣.....♣♣##.# ♣≈...@...≈♣#.8 #....Z..$.#8.#≈ #...≈♣≈...##.### +...♣8♣.%.++.. #...≈♣≈...##.# #......?..#8.# ♣≈.......≈♣ #♣♣.....♣♣# ###+### You could see an adder zombie. Vanquished Creatures A quokka zombie (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Torax the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 33 | D:1 | Slain by an adder zombie Vault maps used: D:1: saegor_arrival_fortress, serial_park_tiny_pond, minivault_24 Action || total -------------------------++------- Melee: Unarmed || 11 Cast: Corona || 1 Stab: Sleeping || 1 Dodge: Dodged || 9 Vault maps used: D:1: saegor_arrival_fortress, serial_park_tiny_pond, minivault_24 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 7.7 | 26.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 7.7 | 26.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------