Dungeon Crawl Stone Soup version 0.20-a0-556-g892c87b (webtiles) character file. 0 Torax the Vexing (level 1, 0/7 HPs) Began as a Felid Enchanter on Feb 7, 2017. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (26 turns). Torax the Vexing (Felid Enchanter) Turns: 26, Time: 00:00:09 Health: 0/7 AC: 1 Str: 4 XL: 1 Next: 8% Magic: 4/4 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) Regen 0.1/turn (no ring) (no ring) @: quick A: no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls c - a scroll of immolation {unknown} Books a - a book of Maledictions Comestibles b - a meat ration Skills: - Level 2.6 Dodging + Level 4.1 Stealth + Level 1.0 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, Torax the Felid Enchanter. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You open the door. A rat comes into view. There is an open door here. The helpless rat fails to defend itself. You claw the rat! You kill the rat! You butcher the rat corpse. c - a chunk of flesh Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great. c - a scroll labeled VAETAR ANWASOBB You open the large door. A hobgoblin comes into view. The hobgoblin shouts! There is a large open door here. A jackal comes into view. You barely miss the hobgoblin. The hobgoblin closely misses you. A rat comes into view. You scratch the hobgoblin but do no damage. The hobgoblin hits you. Ouch! That really hurt! The jackal bites you. * * * LOW HITPOINT WARNING * * * A jackal comes into view. There is a large open door here. The jackal bites you. You die... .......... r....... .!..... ..... ....# ###+##### #..h# ...[....####...# ..........##...# #+#..@h.g#.h.# . #>##.....h...# ... #<##.....'...# .....#'#......#...# #.............##...# ###......(..####..... #####+##### #...... ........ ...#### You could see 2 jackals and a hobgoblin. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Torax the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 26 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_refuge Action || total -------------------------++------- Melee: Unarmed || 3 Stab: Sleeping || 1 Eat: Chunk || 1 Dodge: Dodged || 1 Vault maps used: D:1: dpeg_arrival_refuge Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 9.5 | 21.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 9.5 | 21.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------