Dungeon Crawl Stone Soup version 0.27-b1-16-g6517624069 (webtiles) character file. Game seed: 17274196392682063663 0 Tempus the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Wanderer on July 27, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (0 turns). Tempus the Skirmisher (Octopode Wanderer) Turns: 0, Time: 00:00:21 Health: 16/16 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) Potions b - a potion of curing Skills: + Level 3.0 Fighting + Level 2.0 Axes + Level 1.0 Shields + Level 1.0 Fire Magic + Level 2.4 Poison Magic + Level 1.1 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 0% 2d4 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 0% 3d7 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You add the spells Sandblast and Stone Arrow to your library. Welcome, Tempus the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 2 green potions. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe, a potion of curing; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ###. ..... ...## #...### . #....##.!.. #.@......# #...##..## ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tempus the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Tempus set off with the following items: a +2 hand axe, a | potion of curing; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Stone Arrow 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_ring, minmay_misc_feat_more_columns, st_stairs_11