Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 14647090196653000671 67071 SlaveLabor the Spry (level 14, -4/70 HPs) Began as a Spriggan Enchanter on Jan 24, 2024. Was the Champion of Wu Jian. Slain by an ogre ... wielding a +0 giant spiked club (27 damage) ... while paralysed by an ogre mage ... on level 2 of the Orcish Mines. The game lasted 01:18:39 (25339 turns). SlaveLabor the Spry (Spriggan Enchanter) Turns: 25339, Time: 01:18:39 Health: -4/70 AC: 9 Str: 4 XL: 14 Next: 81% Magic: 26/34 EV: 4 Int: 20 God: Wu Jian [******] Gold: 1334 SH: 0 Dex: 17 Spells: 9/27 levels left rFire . . . m - +2 dagger (venom) rCold . . . d - +0 buckler rNeg . . . K - +3 troll leather armour rPois + (helmet restricted) rElec . b - +2 cloak rCorr . (gloves unavailable) SInv + (boots unavailable) Will ++... y - amulet of the acrobat Stlth ++++++ k - ring of magical power HPRegen 1.11/turn C - ring of poison resistance MPRegen 0.24/turn %: acrobat @: paralysed, confusing by touch, studying Short Blades, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion, Wall Jump, Serpent's Lash, Heavenly Storm You were on level 2 of the Orcish Mines. You worshipped Wu Jian. Wu Jian was exalted by your worship. You visited 4 branches of the dungeon, and saw 19 of its levels. You also visited: Ossuary. You collected 1624 gold pieces. You spent 290 gold pieces at shops. Inventory: Hand Weapons m - a +2 dagger of venom (weapon) r - a +1 dagger of electrocution Missiles D - 4 throwing nets (quivered) Armour b - a +2 cloak (worn) d - a +0 buckler (worn) K - a +3 troll leather armour (worn) Jewellery k - a ring of magical power (left hand) y - an amulet of the acrobat (around neck) C - a ring of poison resistance (right hand) E - an amulet of magic regeneration F - an amulet of faith L - the amulet "Olent" {Reflect -Cast Fly Regen+ SH+5} (You found it on level 1 of the Lair of Beasts) [amulet of reflection] Reflect: It reflects blocked missile attacks. Fly: It grants you flight. -Cast: It prevents spellcasting. Regen+: It increases your rate of health regeneration. SH+5: It affects your SH (+5). R - a +5 ring of evasion V - a ring of ice Wands h - a wand of charming (21) q - a wand of flame (26) M - a wand of polymorph (4) O - a wand of mindburst (15) T - a wand of iceblast (5) Scrolls e - 4 scrolls of noise {unknown} i - 5 scrolls of blinking n - 2 scrolls of brand weapon p - 7 scrolls of teleportation s - 2 scrolls of poison t - 4 scrolls of vulnerability u - a scroll of torment w - 5 scrolls of immolation x - 2 scrolls of revelation z - 2 scrolls of amnesia B - a scroll of summoning H - 2 scrolls of fog I - a scroll of acquirement {unknown} J - 2 scrolls of enchant armour N - 2 scrolls of fear {unknown} Q - a scroll of silence {unknown} X - a scroll of identify Potions a - 5 potions of mutation c - 2 potions of invisibility f - 5 potions of magic {unknown} g - 4 potions of haste j - 6 potions of attraction l - 5 potions of curing o - 3 potions of enlightenment v - 4 potions of degeneration A - 2 potions of lignification {unknown} G - 2 potions of might P - 2 potions of heal wounds S - a potion of ambrosia {unknown} U - 5 potions of brilliance Miscellaneous W - a lightning rod (4/4) Skills: + Level 6.9 Fighting + Level 13.0 Short Blades - Level 2.0 Throwing - Level 3.0 Armour + Level 16.4 Dodging - Level 15.0 Stealth - Level 5.0 Shields - Level 7.0 Spellcasting + Level 8.2 Hexes - Level 5.0 Necromancy - Level 16.0 Translocations - Level 2.0 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 46% N/A 9% 2 b - Confusing Touch Hex 40% N/A 3% 3 c - Manifold Assault Tloc 63% N/A 1% 4 d - Dispersal Tloc 31% N/A 6% 6 e - Fugue of the Fallen Necr 27% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Necrotise Necr 100% 1d9 3% 1 Tukima's Dance Hex 40% N/A 3% 3 Dazzling Flash Conj/Hex 46% N/A 16% 3 Anguish Hex/Necr 16% N/A 19% 4 Foxfire Conj/Fire 28% 2x1d5 28% 1 Freeze Ice 28% 1d5 28% 1 Sting Conj/Alch 28% 1d4 28% 1 Summon Small Mammal Summ 28% N/A 28% 1 Frozen Ramparts Ice 14% 1d3 65% 3 Hailstorm Conj/Ice 7% 3d5 65% 3 Disjunction Tloc 31% N/A 95% 8 Ignite Poison Fire/Alch 7% N/A 96% 4 Sticky Flame Fire/Alch 7% 2d4 96% 4 Plasma Beam Fire/Air 3% 2x1d13 100% 6 Starburst Conj/Fire 3% 6d3 100% 6 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:7 Lair (5/5) D:10 Swamp (0/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Ossuary (visited) Elf: Orc:2 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:6 * D:10 [ Orc:1 =! Orc:2 = Annotations: D:4 Edmund D:8 6 transporters Orc:2 Erolcha Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History a +0 giant club; a +0 great mace; a two-headed ogre corpse Casting: Ensorcelled Hibernation (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre mage Aim: an ogre mage, wielding a +0 spear and wearing a +0 robe (slightly transparent, chance to affect: 11%) Okay, then. Casting: Ensorcelled Hibernation (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. The ogre mage completely misses you. You lunge at the ogre mage. You hit the ogre mage but do no damage. There is a stone staircase leading up here. You barely miss the ogre mage. The ogre mage misses you. You hit the ogre mage but do no damage. Your magical contamination has completely faded away. You hit the ogre mage but do no damage. Casting: Confusing Touch (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre mage Aim: an ogre mage, wielding a +0 spear and wearing a +0 robe (slightly transparent, chance to confuse on hit: 17%, chance to affect: 11%) Okay, then. You hit the ogre mage but do no damage. You block the ogre mage's attack. The ogre completely misses you. You hit the ogre mage but do no damage. You closely miss the ogre mage. The ogre mage gestures at you while chanting. You resist with almost no effort. The ogre barely misses you. You spin and attack the ogre mage. You hit the ogre mage but do no damage. You spin and attack the ogre. You hit the ogre but do no damage. You spin and attack the ogre mage. You hit the ogre mage but do no damage. The ogre mage casts a spell at you. You suddenly lose the ability to move! The ogre mage hits you with a +0 spear! The ogre hits you with a +0 giant spiked club! The ogre mage gestures at you while chanting. The bolt of magma hits you!! * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant spiked club!! You die... #........)).(....## ### ..................## ##.# .......$..)...#....# ###... ............#......####.##.# #...........).......##...#.. .#.........[..).....#....... ..$.....).....)............# .........