Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 17949940170727505906 29 Shym the Apothecary (level 3, -2/26 HPs) Began as a Vampire Alchemist on Sept 11, 2024. Slain by a jelly (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:51 (1390 turns). Shym the Apothecary (Vampire Alchemist) Turns: 1390, Time: 00:02:52 Health: -2/26 AC: -9 Str: 7 XL: 3 Next: 1% Magic: 2/6 EV: 11 Int: 17 God: Gold: 9 SH: 0 Dex: 16 Spells: 3/6 levels left rFire . . . h - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + f - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.44/turn (no ring) MPRegen 0.10/turn %: no passive effects @: corroded, healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons d - a +0 whip h - a +0 short sword (weapon) Missiles e - 17 stones Armour a - a +0 robe (worn) f - a +0 pair of boots (worn) Scrolls c - 2 scrolls of fog {unknown} g - a scroll of immolation {unknown} i - a scroll of identify {unknown} l - a scroll of revelation {unknown} Potions b - a potion of magic j - a potion of cancellation {unknown} k - a potion of brilliance {unknown} m - a potion of curing {unknown} Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level t - Sting Conj/Alch 40% 1d5 7% 1 v - Mercury Vapours Alch/Air 16% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 15% N/A 36% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Jessica Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The endoplasm closely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 You can now turn into a vampire bat when bloodless. You start resting. HP restored. You start resting. You hear a distant slurping noise. A jelly is nearby! A jelly is nearby! Casting: Mercury Vapours (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (wandering, hasn't noticed you, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is lightly wounded. The jelly quivers. Unknown command. You hit the jelly. Your hands burn! The jelly is lightly wounded. The jelly closely misses you. You hit the jelly. The acid corrodes you! Your hands burn! The jelly is moderately wounded. The jelly hits you. The acid corrodes you! You are splashed with acid! You hit the jelly but do no damage. The acid corrodes you! Your hands burn! The jelly is moderately wounded. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * Unknown command. The jelly hits you. You die... ....# ############### ##### # # ################### #.................. #########..#####..##.. #.....#............... #.###.#.###+#######'## #########.# #@#.#..⌠...>...⌠.. #......##.# #J#.#......#######..#......w.rr... ###..#.##...# ##.#............. .........##.# #.############## You could see a jelly. Vanquished Creatures 2 bats 6 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:1) 3 kobolds (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 2 goblins 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shym the Vampire Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Noticed a jelly 1 | D:1 | Found a runed translucent door. 167 | D:1 | Reached skill level 1 in Conjurations 380 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 462 | D:1 | Found Mibreb's Assorted Antiques. 563 | D:1 | Reached skill level 4 in Alchemy 615 | D:1 | Learned a level 2 spell: Mercury Vapours 988 | D:1 | Found a faded altar of an unknown god. 1090 | D:2 | Reached skill level 1 in Fighting 1295 | D:2 | Noticed Jessica 1363 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1363 | D:1 | Reached XP level 3. HP: 19/26 MP: 0/6 1389 | D:1 | HP: 1/26 [acid (8)] 1390 | D:1 | Slain by a jelly Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic, serial_shops, nicolae_shop_temple_entry_statues_fountains, dilly_ecumenical_altar_fadedgnrine D:2: layout_loops_ring, basic_altar, kennysheep_generic_room_13, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.0 Alchemy | 4 | 4.0 Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 3.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Whip || 9 Short sword || 39 Unarmed || 1 Bite || 4 Cast: Sting || 18 Mercury Vapours || 2 Stab: Sleeping || 5 Armour: Robe || 23 Dodge: Dodged || 30