Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 18395980568296814960 49 Shym the Insei (level 3, 0/27 HPs) Began as a Barachi Transmuter on Aug 15, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:04:49 (1613 turns). Shym the Insei (Barachi Transmuter) Turns: 1613, Time: 00:04:50 Health: 0/27 AC: 2 Str: 11 XL: 3 Next: 75% Magic: 5/6 EV: 12 Int: 14 God: Gold: 15 SH: 0 Dex: 12 Spells: 1/7 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -1), appendages, wereblooded (expiring), slow A: horns 2, talons 2, amphibious, slowness 1, strong legs 1, +LOS a: Hop, End Transformation You were on level 1 of the Dungeon. You had temporarily grown beastly horns and talons. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons c - a +0 hunting sling Missiles b - 50 stones k - 10 arrows l - 5 boomerangs Armour a - a +0 robe (worn) h - a +1 helmet (melded) Scrolls f - a scroll of silence {unknown} g - a scroll of teleportation {unknown} Potions d - 2 potions of lignification {unknown} e - 2 potions of curing {unknown} i - 2 potions of mutation {unknown} j - a potion of ambrosia {unknown} Skills: + Level 2.1 Fighting + Level 2.7 Dodging + Level 3.7 Unarmed Combat + Level 2.6 Spellcasting + Level 2.7 Transmutations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 7% 1 b - Wereblood Tmut 9% N/A 11% 2 c - Spider Form Tmut/Pois 2% N/A 36% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ice Form Ice/Tmut 5% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns and talons. You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The jackal closely misses you. The jackal barely misses you. x2 The adder bites you. You miss the adder. The adder is severely wounded. You feel sick. The jackal closely misses you. The jackal barely misses you. x2 The adder barely misses you. The jackal bites you. The jackal barely misses you. The jackal closely misses you. You hit the adder. The adder is severely wounded. You feel sick. The adder completely misses you. The jackal bites you. The jackal barely misses you. x2 You closely miss the adder. The adder is severely wounded. You howl as the wereblood boils in your veins! You feel sick. The adder closely misses you. The jackal barely misses you. x2 The jackal misses you. Casting: Wereblood (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Your feet morph into talons. Your +1 helmet melds into your body. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. The jackal misses you. You punch the adder! You feel a bit better. You kill the adder! You feel sick. The jackal bites you but does no damage. x3 You hit the jackal. Your kick misses the jackal. The jackal is lightly wounded. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You hit the jackal. Your kick misses the jackal. The jackal is severely wounded. Your primal bloodlust is almost over. You feel sick. The jackal bites you. You die... #..........#.#.....##.....# #.###.....................### #.# #.........##............## #.###.........##..........#..# #......##............##......# #......##............##......# #............................# #...........................## ##..##........@†........##..# #..##.......hhh........##..# #..........................# ##..........................### #......##...[........##.......# #......##............##.......# #.##..........##.........####.# #.............##.........# #.. ####.....................# #.# You could see 3 jackals. Vanquished Creatures An adder (D:1) 2 dart slugs (D:1) 2 ball pythons (D:1) 4 endoplasms (D:1) 3 goblins 2 hobgoblins (D:1) 2 jackals (D:1) 4 kobolds (D:1) A quokka (D:1) 6 bats (D:1) 4 frilled lizards 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shym the Barachi Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 264 | D:1 | Reached XP level 2. HP: 18/21 MP: 5/5 1119 | D:1 | Reached XP level 3. HP: 26/27 MP: 6/6 1122 | D:1 | Learned a level 2 spell: Wereblood 1126 | D:1 | Learned a level 3 spell: Spider Form 1613 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_loops_ring D:2: layout_rooms, serial_shops, shop, serial_undead, serial_undead_f, serial_undead_d, serial_undead_b, serial_undead_a, serial_undead_e, dreamdust_ecumenical_altar_statues, basic_altar, hangedman_decor_push, minmay_hexomino_u4, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.1 Dodging | | 2.7 Unarmed Combat | | 3.7 Spellcasting | | 2.6 Transmutations | | 2.7 Action || total -------------------------++------- Melee: Unarmed || 91 Kick || 5 Headbutt || 2 Cast: Beastly Appendage || 4 Wereblood || 2 Stab: Sleeping || 2 Armor: Robe || 35 Dodge: Dodged || 102