Dungeon Crawl Stone Soup version 0.29-a0-559-g359e09b9d1 (webtiles) character file. Game seed: 17964802545752177170 6 Seraphu the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on June 9, 2022. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (148 turns). Seraphu the Conjurer (Octopode Conjurer) Turns: 148, Time: 00:01:32 Health: -2/11 AC: 1 Str: 6 XL: 1 Next: 90% Magic: 0/3 EV: 13 Int: 20 God: Gold: 6 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Scrolls d - a scroll of teleportation {unknown} e - a scroll of blinking {unknown} Potions a - a potion of magic b - a potion of flight {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You hit the hobgoblin. Your grab misses the hobgoblin. Your squeeze misses the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. A frilled lizard comes into view. The magic dart hits the hobgoblin. You kill the hobgoblin! The quokka closely misses you. A ball python comes into view. The magic dart hits the quokka. You kill the quokka! The magic dart hits the kobold. You kill the kobold! You are too depleted to draw on your mana recklessly! Items here: ( ) ††. You hit the ball python. You kill the ball python! A quokka comes into view. You hit the frilled lizard. You kill the frilled lizard! The quokka bites you. You closely miss the quokka. Your grab misses the quokka. The quokka bites you. You are too injured to fight recklessly! You hit the quokka but do no damage. Your grab misses the quokka. Your squeeze misses the quokka. The quokka closely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * Items here: ( ) ††. The quokka attacks as you move away! The quokka closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is lightly wounded. The quokka closely misses you. The quokka bites you but does no damage. The quokka bites you. You die... ######### #.......# ##.......# #........# #.......# #### #..r...#..... ##.@>.....?.. #⌠#.).?#.### #...#†### #..8.#.# #⌠.8..#.. ##...#.... #.### ..... ## ...... ...... You could see a quokka. Vanquished Creatures A hobgoblin (D:1) 2 kobolds (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seraphu the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 117 | D:1 | You fall into a shaft and drop 1 floor! 148 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, shapermc_ecumenical_altar_venn D:2: layout_loops_ring Action || total -------------------------++------- Melee: Short sword || 5 Cast: Magic Dart || 5 Armor: Skin || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 147 | 147 | 0 | 0 | 115 | 2 | 73.5 | Dungeon | 147 | 147 | 0 | 0 | 115 | 2 | 73.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 131 daAuts D:2: 15 daAuts