Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 12942124615644489020 0 Sassenached the Skirmisher (level 1, 14/14 HPs) Began as a Tengu Wanderer on Jan 24, 2021. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). Sassenached the Skirmisher (Tengu Wanderer) Turns: 1, Time: 00:00:03 Health: 14/14 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) d - a +0 quarterstaff Missiles b - 2 curare-tipped darts (quivered) Armour e - a +0 robe (worn) Skills: + Level 3.0 Fighting + Level 2.1 Staves + Level 2.0 Throwing + Level 1.0 Spellcasting + Level 1.3 Conjurations + Level 1.0 Ice Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Corpse Rot Necr/Air N/A 45% 2 Sublimation of Blood Necr 0% 45% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, Sassenached the Tengu Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, 2 curare-tipped darts, a +0 quarterstaff, a +0 robe; and the following spells available to memorise: Corpse Rot, Sublimation of Blood. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## #⌠ #. #.## #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sassenached the Tengu Wanderer began the quest for the Orb. 0 | D:1 | Sassenached set off with the following items: a +2 dagger, | 2 curare-tipped darts, a +0 quarterstaff, a +0 robe; and | the following spells available to memorise: Corpse Rot, | Sublimation of Blood 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_rooms