Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 12484763312763088599 0 Sassenached the Sneak (level 1, 11/11 HPs) Began as a Vine Stalker Wanderer on Jan 24, 2021. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). Sassenached the Sneak (Vine Stalker Wanderer) Turns: 1, Time: 00:00:03 Health: 11/11 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit + d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) e - a +0 dagger Armour d - a +0 robe (worn) Potions c - a potion of curing Skills: + Level 1.7 Fighting + Level 1.5 Dodging + Level 3.6 Stealth + Level 2.0 Conjurations + Level 1.0 Fire Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 20% 14% 1 Your spell library contained the following spells: Spells Type Power Failure Level Blink Tloc N/A 43% 2 Call Imp Summ 0% 43% 2 Slow Hex 0% 43% 2 Conjure Flame Conj/Fire 3% 45% 3 Mephitic Cloud Conj/Pois/Air 1% 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, Sassenached the Vine Stalker Wanderer. The bosom of this dungeon contains the legendary artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a ring mail. Found a staircase leading out of the dungeon. You begin with the following items: a +0 quarterstaff, a potion of curing, a +0 robe, a +0 dagger; and the following spell memorised: Magic Dart; and the following spells available to memorise: Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ############### ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈.....≈≈≈≈≈ ≈≈....≈≈≈....≈≈ ≈...≈≈≈.≈≈≈...≈ ≈..≈≈..@.≈≈≈... ≈...≈≈≈.≈≈≈...≈ ≈≈....≈≈≈....≈≈ ≈≈≈≈≈...[.≈≈≈≈≈ ≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ #######.####### #.. ##. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sassenached the Vine Stalker Wanderer began the quest for | the Orb. 0 | D:1 | Sassenached set off with the following items: a +0 | quarterstaff, a potion of curing, a +0 robe, a +0 dagger; | and the following spell memorised: Magic Dart; and the | following spells available to memorise: Blink, Call Imp, | Slow, Conjure Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_rooms, evilmike_ruin_ashenzari