Dungeon Crawl Stone Soup version 0.26-a0-651-gb41185065b (webtiles) character file. Game seed: 17854434512750596477 0 Sassenached the Caller (level 1, 13/13 HPs) Began as a Barachi Wanderer on Oct 24, 2020. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). Sassenached the Caller (Barachi Wanderer) Turns: 1, Time: 00:00:02 Health: 13/13 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 7 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of teleportation Skills: + Level 1.0 Throwing + Level 1.0 Stealth + Level 3.2 Spellcasting Level 3.6 Summonings Level 1.1 Fire Magic Level 1.1 Poison Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #... 22% 1 Your spell library contained the following spells: Spells Type Power Failure Level Call Imp Summ ##...... 8% 2 Blink Tloc N/A 34% 2 Slow Hex #....... 34% 2 Conjure Flame Conj/Fire #....... 47% 3 Mephitic Cloud Conj/Pois/Air #....... 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can be seen from farther away. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, Sassenached the Barachi Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of teleportation, a +0 robe; and the following spell memorised: Magic Dart; and the following spells available to memorise: Call Imp, Blink, Slow, Conjure Flame, Mephitic Cloud. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##+# #.@# #..# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sassenached the Barachi Wanderer began the quest for the | Orb. 0 | D:1 | Sassenached set off with the following items: a +0 club, a | scroll of teleportation, a +0 robe; and the following spell | memorised: Magic Dart; and the following spells available | to memorise: Call Imp, Blink, Slow, Conjure Flame, Mephitic | Cloud 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_corners Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts