Dungeon Crawl Stone Soup version 0.26-a0-466-g989023bd0d (webtiles) character file. Game seed: 12448624204391175650 0 Sassenached the Magician (level 1, 16/16 HPs) Began as a Troll Wanderer on Aug 8, 2020. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). Sassenached the Magician (Troll Wanderer) Turns: 1, Time: 00:00:03 Health: 16/16 AC: 6 Str: 18 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 8 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.45/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 3 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 8 poisoned darts (quivered) Armour e - a +0 robe (worn) Skills: + Level 1.7 Throwing + Level 2.6 Spellcasting Level 2.0 Hexes Level 1.0 Earth Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Sandblast Erth #..... 22% 1 Slow Hex #....... 22% 2 Magic Dart Conj #... 34% 1 Blink Tloc N/A 45% 2 Call Imp Summ #....... 45% 2 Stone Arrow Conj/Erth #..... 63% 3 Conjure Flame Conj/Fire #....... 71% 3 Mephitic Cloud Conj/Pois/Air #....... 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have extremely tough skin. (AC +3) Message History You pick up a book of Minor Magic and begin reading... You add the spells Magic Dart, Blink, Call Imp, Slow, Conjure Flame and Mephitic Cloud to your library. You pick up the Guide on the Rocks and begin reading... You add the spells Sandblast and Stone Arrow to your library. Welcome, Sassenached the Troll Wanderer. Will you be the one to retrieve the legendary Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 8 poisoned darts, a +0 robe; and the following spells available to memorise: Sandblast, Slow, Magic Dart, Blink, Call Imp, Stone Arrow, Conjure Flame, Mephitic Cloud. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ##. #.# #@# ##..# .#.# ## .. #.# # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sassenached the Troll Wanderer began the quest for the Orb. 0 | D:1 | Sassenached set off with the following items: a +0 dagger, | 8 poisoned darts, a +0 robe; and the following spells | available to memorise: Sandblast, Slow, Magic Dart, Blink, | Call Imp, Stone Arrow, Conjure Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_rooms, minmay_heptomino_l4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts