Dungeon Crawl Stone Soup version 0.26-a0-466-g989023bd0d (webtiles) character file. Game seed: 934887124792235768 0 Sassenached the Gusty (level 1, 15/15 HPs) Began as a Barachi Wanderer on Aug 8, 2020. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). Sassenached the Gusty (Barachi Wanderer) Turns: 1, Time: 00:00:03 Health: 15/15 AC: 5 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 11 God: Gold: 0 SH: 4 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 ring mail (worn) c - a +0 buckler (worn) Skills: + Level 1.2 Fighting Level 1.1 Axes + Level 1.2 Armour + Level 2.1 Shields + Level 2.1 Spellcasting + Level 3.2 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Shock Conj/Air #... 36% 1 Your spell library contained the following spells: Spells Type Power Failure Level Swiftness Air #....... 28% 2 Static Discharge Conj/Air #....... 75% 3 Airstrike Air #......... 88% 4 Lightning Bolt Conj/Air #......... 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can be seen from farther away. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History You pick up a book of Air and begin reading... You add the spells Shock, Swiftness, Static Discharge, Airstrike and Lightning Bolt to your library. Welcome, Sassenached the Barachi Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 ring mail, a +0 buckler; and the following spell memorised: Shock; and the following spells available to memorise: Swiftness, Static Discharge, Airstrike, Lightning Bolt. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ## # .#. # #.#.#.# #.@.# #.#.#.# # .#. # ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sassenached the Barachi Wanderer began the quest for the | Orb. 0 | D:1 | Sassenached set off with the following items: a +0 club, a | +0 ring mail, a +0 buckler; and the following spell | memorised: Shock; and the following spells available to | memorise: Swiftness, Static Discharge, Airstrike, Lightning | Bolt 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_cross, minmay_octomino_e4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts