Dungeon Crawl Stone Soup version 0.26-a0-466-g989023bd0d (webtiles) character file. Game seed: 11775334198917670315 0 Sassenached the Magician (level 1, 10/10 HPs) Began as a Vine Stalker Wanderer on Aug 8, 2020. Got out of the dungeon alive. The game lasted 00:00:06 (3 turns). Sassenached the Magician (Vine Stalker Wanderer) Turns: 3, Time: 00:00:07 Health: 10/10 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . a - +2 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit + d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 short sword (weapon) Armour d - a +0 robe (worn) Potions b - a potion of lignification Skills: + Level 1.0 Fighting + Level 1.0 Short Blades + Level 1.0 Dodging + Level 2.1 Spellcasting + Level 2.0 Transmutations Level 1.0 Poison Magic Level 1.7 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Beastly Appendage Tmut #..... 13% 1 Your spell library contained the following spells: Spells Type Power Failure Level Ignite Poison Fire/Tmut/Pois #....... 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History You pick up the Grimoire of Changing and begin reading... You add the spells Beastly Appendage and Ignite Poison to your library. Welcome, Sassenached the Vine Stalker Wanderer. Will you be the one to retrieve the legendary Orb of Zot from the depths? Press ? for a list of commands and other information. Found a bubbling puce potion and a bubbling coppery potion. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +2 short sword, a potion of lignification, a +0 robe; and the following spell memorised: Beastly Appendage; and the following spells available to memorise: Ignite Poison. You can't go down here! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####### #≈§§§≈# #≈§≈§≈# ###≈§§§≈### #...≈≈§...# #.8.....8.# #....@....# #.......8.....# #.............# +.............# #....#..8..#.... #.!..##...##.### #.... ##.## # .. #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sassenached the Vine Stalker Wanderer began the quest for | the Orb. 0 | D:1 | Sassenached set off with the following items: a +2 short | sword, a potion of lignification, a +0 robe; and the | following spell memorised: Beastly Appendage; and the | following spells available to memorise: Ignite Poison 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 3 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3 | 3 | 0 | 0 | 0 | 1 | 3.0 | Dungeon | 3 | 3 | 0 | 0 | 0 | 1 | 3.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 3 daAuts