Dungeon Crawl Stone Soup version 0.25-a0-578-gc91f01c39c (webtiles) character file. Game seed: 9543814015656489088, levelgen mode: deterministic 7 Rasan the Charmwright (level 2, 22/22 HPs) Began as a Merfolk Skald on Mar 5, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:02:13 (279 turns). Rasan the Charmwright (Merfolk Skald) Turns: 279, Time: 00:02:14 Health: 22/22 AC: 3 Str: 11 XL: 2 Next: 4% Magic: 5/5 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles c - 5 stones (quivered) g - 12 sling bullets Armour b - a +0 leather armour (worn) Scrolls e - a scroll of identify {unknown} Comestibles d - a ration f - 7 chunks of flesh Skills: + Level 2.2 Fighting * Level 3.3 Polearms - Level 0.6 Armour + Level 2.8 Dodging - Level 2.0 Spellcasting + Level 3.5 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 12% 2 ###.... Shroud of Golubria Chrm/Tloc #..... 26% 2 ###.... Ozocubu's Armour Chrm/Ice #....... 45% 3 ####... Spectral Weapon Hex/Chrm #....... 45% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You reach to attack! You attack empty space. The goblin hits you. You barely miss the goblin. The goblin hits you. You hit the goblin. The goblin is moderately wounded. The goblin hits you. You hit the goblin but do no damage. The goblin is moderately wounded. The goblin hits you but does no damage. You barely miss the goblin. The goblin is moderately wounded. The goblin hits you. You hit the goblin. You kill the goblin! You have reached level 2! You start resting. HP restored. Okay, then. Clearing level map. No monsters, items or features are visible. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ## ..# #.# #.# #.# ## ######.###.### #. .......@#....# # #. ########.# #.#. #.# ....########## #.# .............####.###.# ....#####.##..........# #.#. #.##..###.....# # #. #.##..# ####..# #. #.##..# ..# There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rasan the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 90 | D:1 | Reached XP level 2. HP: 8/22 MP: 5/5 279 | D:1 | Quit the game Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_loops_ring Action || total -------------------------++------- Melee: Spear || 26 Armor: Leather armour || 3 Dodge: Dodged || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 11 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 11 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------