Dungeon Crawl Stone Soup version 0.30-a0-242-g7bf8e6d787 (webtiles) character file. Game seed: 13302151819011735412 21 QuickerDeath the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Oct 11, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:39 (424 turns). QuickerDeath the Conjurer (Octopode Conjurer) Turns: 424, Time: 00:01:40 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 1/5 EV: 13 Int: 20 God: Gold: 22 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: brilliant, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Scrolls a - a scroll of fear {unknown} Skills: + Level 2.3 Dodging + Level 3.3 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 56% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 19% 3 Fulminant Prism Conj/Hex 8% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal barely misses you. It was a potion of brilliance. You feel clever all of a sudden. The jackal barely misses you. x2 The jackal barks! You hit the jackal but do no damage. You grab the jackal. You constrict the jackal, but do no damage. The jackal completely misses you. The jackal bites you. x2 You hit the jackal but do no damage. You constrict the jackal, but do no damage. The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. You hit the jackal but do no damage. You squeeze the jackal. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal barely misses you. x2; The jackal closely misses you. x2 The jackal bites you. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. You constrict the jackal. You kill the jackal! The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ..................#....####..# # <................)...#....#.##### ...8..............##....#.....†.. ....♣.............###......###### ........#........## #....### # ........#........## ##.....# # ..................# #..#### ########........hh# #..# #.......h@.# #.## #..........# ... ..........# #... ........## #... #.!....## #.... ####### You could see 3 jackals. Vanquished Creatures 2 bats (D:1) A goblin (D:1) 3 hobgoblins (D:1) 7 jackals (D:1) 3 kobolds (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | QuickerDeath the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 144 | D:1 | Reached XP level 2. HP: 4/17 MP: 5/5 186 | D:1 | Learned a level 2 spell: Searing Ray 424 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_rooms Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Dodging | | 2.3 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Dagger || 21 Constrict || 7 Tentacles || 4 Cast: Magic Dart || 20 Searing Ray || 3 Use: Potion || 2 Armor: Skin || 4 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 423 | 423 | 0 | 148 | 54 | 1 | 423.0 | Dungeon | 423 | 423 | 0 | 148 | 54 | 1 | 423.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 423 daAuts