Dungeon Crawl Stone Soup version 0.32-a0-876-gcfddb08e57 (webtiles) character file. Game seed: 6857434853149706857 449 Philosophunculist the Apothecary (level 7, -6/52 HPs) Began as a Coglin Alchemist on Apr 1, 2024. Splashed by a jelly's acid (9 damage) ... on level 5 of the Dungeon. The game lasted 00:26:27 (6228 turns). Philosophunculist the Apothecary (Coglin Alchemist) Turns: 6228, Time: 00:26:27 Health: -6/52 AC: -6 Str: 9 XL: 7 Next: 4% Magic: 6/9 EV: 11 Int: 16 God: Gold: 292 SH: 0 Dex: 14 Spells: 3/9 levels left rFire . . . p - +0 sling {Yume} rCold . . . q - +0 flail (protect) {mace, Zdislav} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.28/turn (ring unavailable) MPRegen 0.11/turn (no gizmo) %: no passive effects @: corroded A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 292 gold pieces. Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Skills: + Level 3.4 Fighting - Level 1.7 Dodging - Level 1.5 Stealth - Level 1.7 Spellcasting + Level 3.3 Conjurations + Level 3.3 Air Magic - Level 4.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 4% 1 b - Mercury Vapours Alch/Air 26% N/A 7% 2 c - Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 48% 1d5 5% 1 Searing Ray Conj 24% 2d5 9% 2 Olgreb's Toxic Radiance Alch 14% N/A 36% 4 Fulminant Prism Conj/Alch 6% 3d7 41% 4 Ignite Poison Fire/Alch 8% N/A 65% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Ignition Fire 0% 3d3 100% 8 Chain Lightning Conj/Air 6% 3d8 100% 9 Fire Storm Conj/Fire 3% 8d1 100% 9 Shatter Erth 0% 3d5* 100% 9 Inventory: Hand Weapons c - a +0 dagger {short, Vicente} (You found it on level 1 of the Dungeon) j - a +0 mace {mace} (You found it on level 1 of the Dungeon) p - a +0 sling (weapon) {Yume} (You took it off a goblin on level 3 of the Dungeon) q - a +0 flail of protection (offhand) {mace, Zdislav} (You took it off a gnoll on level 2 of the Dungeon) Missiles g - 4 poisoned darts {throwing} t - a throwing net {=f!fthrowing} Armour a - a +0 robe (worn) u - a +0 leather armour (You found it on level 3 of the Dungeon) x - a +0 kite shield (You found it on level 5 of the Dungeon) Scrolls d - a scroll of teleportation {unknown} e - a scroll of amnesia {unknown} h - 8 scrolls of identify {unknown} k - a scroll of fog {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of vulnerability {unknown} n - 2 scrolls of revelation {unknown} r - 2 scrolls of enchant armour {unknown} w - a scroll of silence {unknown} Potions b - a potion of magic f - 2 potions of invisibility {unknown} i - 2 potions of brilliance {unknown} o - a potion of berserk rage {unknown} s - 2 potions of lignification {unknown} v - a potion of heal wounds {unknown} z - a potion of enlightenment {unknown} A - a potion of haste {unknown} B - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 23754 Temple: D:4-7 Altars: Hepliaklqana Trog Annotations: D:5 2 transporters .. #. ... #. ~≈...#.# ~≈≈..#.###### ♣~~.........# ############# ~≈≈.........# #...........# ~≈..........# #.#########.# ............# #.# #.# ...#........# #@#### #.# ...##.......# #J##.######.# ....#.......# #.##........# #.#.#.......# #.##.######## #.#.#.......####.##.# #.#..##+##.......##.# ### #.##.##.###########.###.# ........# #........# ##.###..### #.##.###.# You could see a jelly. Message History Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (almost dead, extremely poisoned, 71% to hit) The sting misses the white imp. You kill the white imp! 😨 MP[-1] You lost 1 mp, and now have 2/9 mp. h - 8 scrolls labelled USUAFI ZADUE (gained 1) A jelly comes into view. 😎 HP[+34] MP[+7] Your hp is fully restored (52). Your mp is fully restored (9). Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The jelly quivers. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You shoot a sling bullet. The sling bullet hits the jelly but does no damage. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (100% to hit) The sting hits the jelly. The jelly is poisoned. 😎 MP[-1] You lost 1 mp, and now have 8/9 mp. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded, poisoned, 100% to hit) The sting hits the jelly. The jelly looks even sicker. 😎 MP[-1] You lost 1 mp, and now have 7/9 mp. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded, very poisoned, 100% to hit) The sting hits the jelly. The jelly partially resists. 😎 MP[-1] You lost 1 mp, and now have 6/9 mp. The jelly attacks as it pursues you! The jelly hits you but does no damage. The jelly attacks as it pursues you! The jelly hits you. You are splashed with acid! 😕 HP[-10] You take 10 damage, and now have 42/52 hp. The jelly hits you. You are splashed with acid! 😮 HP[-8] You take 8 damage, and now have 34/52 hp. 😮 MP[+1] The jelly attacks as it pursues you! The jelly hits you but does no damage. 😮 HP[+1] The jelly attacks as it pursues you! The jelly misses you. The jelly looks more healthy. 😮 HP[+1] The jelly attacks as it pursues you! The jelly hits you but does no damage. The jelly attacks as it pursues you! The jelly hits you. The acid corrodes you! You are splashed with acid! * * * LOW HITPOINT WARNING * * * 😨 HP[-12] You take 12 damage, and now have 24/52 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly hits you. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! * * * LOW HITPOINT WARNING * * * 😱 HP[-12] MP[-1] You take 12 damage, and now have 12/52 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 6/9 mp. Okay, then. Okay, then. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! * * * LOW HITPOINT WARNING * * * 😱 HP[-7] You take 7 damage, and now have 5/52 hp. Unknown command. Unknown command. The jelly attacks as it pursues you! The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 1 2 3 | 3.3 Fighting | 1 2 3 | 3.4 Air Magic | 1 2 3 | 3.3 Alchemy | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 30 | 29 | || 59 Fire: Sling | | 43 | 2 || 45 Cast: Sting | 69 | 91 | 15 || 175 Mercury Vapours | | 5 | || 5 Stab: Sleeping | 2 | | || 2 Armour: Robe | 44 | 64 | 14 || 122 Dodge: Dodged | 44 | 72 | 5 || 121 Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_ring, ebering_ecumenical_altar_ruins, minmay_vboxes D:2: layout_basic, uniq_natasha, uniq_jessica D:3: layout_basic D:4: layout_loops_ring, nicolae_overflow_hidden_temple D:5: gammafunk_cloud_chamber, layout_basic, mainiacjoe_overflow_alcove_2, elyvilon_altar_3, nicolae_ashenzari_skybound Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Philosophunculist the Coglin Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 94 | D:1 | Reached skill level 1 in Conjurations 375 | D:1 | Reached skill level 1 in Fighting 375 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/4 378 | D:1 | Learned a level 2 spell: Mercury Vapours 819 | D:1 | Reached XP level 3. HP: 25/26 MP: 2/5 952 | D:1 | You add the spells Ignite Poison and Ignition to your | library. 1196 | D:1 | Reached skill level 1 in Air Magic 1305 | D:1 | Found a faded altar of an unknown god. 1431 | D:1 | Reached skill level 2 in Conjurations 1783 | D:2 | Reached skill level 2 in Fighting 2318 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/6 2356 | D:2 | Noticed Jessica 2360 | D:2 | Killed Jessica 2361 | D:2 | Reached skill level 4 in Alchemy 2425 | D:2 | Noticed Natasha 2434 | D:2 | Killed Natasha 2815 | D:3 | You pick up a book of Annihilations and begin reading... 2815 | D:3 | You add the spells Chain Lightning, Fire Storm and Shatter | to your library. 2850 | D:3 | Reached skill level 3 in Conjurations 2850 | D:3 | Reached XP level 5. HP: 25/38 MP: 1/7 2854 | D:3 | Learned a level 3 spell: Mephitic Cloud 3773 | D:3 | Reached skill level 2 in Air Magic 4055 | D:3 | Reached XP level 6. HP: 44/44 MP: 3/8 4104 | D:3 | You pick up a book of Conjurations {@e2} and begin | reading... 4104 | D:3 | You add the spells Magic Dart, Searing Ray and Fulminant | Prism to your library. 4568 | D:4 | HP: 5/44 [orc priest/divine providence (16)] 4572 | D:4 | Reached skill level 3 in Air Magic 4747 | D:4 | Found a bloodstained altar of Trog. 5256 | D:5 | Entered Level 5 of the Dungeon 5407 | D:5 | Reached skill level 3 in Fighting 5649 | D:5 | Found a transporter. 5700 | D:5 | Found a transporter. 5701 | D:5 | Noticed an ice beast 5701 | D:5 | Noticed an ice beast 5760 | D:5 | Found a hazy altar of Hepliaklqana. 5925 | D:5 | Reached XP level 7. HP: 52/52 MP: 5/9 6226 | D:5 | HP: 12/52 [acid (10)] 6227 | D:5 | HP: 5/52 [acid (7)] 6228 | D:5 | Splashed by a jelly's acid Vanquished Creatures An ogre (D:5) A bombardier beetle (D:5) An orc priest (D:4) An iguana (D:5) Jessica (D:2) Natasha (D:2) 2 orc wizards (D:3) 3 gnolls 4 adders A white imp (D:5) 2 ufetubi (D:5) 3 dart slugs 12 orcs 3 endoplasms 2 giant cockroaches 6 goblins 8 hobgoblins 7 jackals (D:1) 2 quokkas 5 ball pythons 8 bats 3 frilled lizards 12 kobolds 6 rats 95 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 559 | 83 | 12.9 | 86 | 9 | 9.5 +---------+---------+-------+---------+---------+------- D:1 | 48 | 13 | 21.3 | 30 | 7 | 18.9 D:2 | 39 | 70 | 64.2 | 16 | 2 | 11.1 D:3 | 151 | 0 | 0.0 | 20 | 0 | 0.0 D:4 | 79 | 0 | 0.0 | 12 | 0 | 0.0 D:5 | 242 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 1 2 3 | 3.3 Fighting | 1 2 3 | 3.4 Air Magic | 1 2 3 | 3.3 Alchemy | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 30 | 29 | || 59 Fire: Sling | | 43 | 2 || 45 Cast: Sting | 69 | 91 | 15 || 175 Mercury Vapours | | 5 | || 5 Stab: Sleeping | 2 | | || 2 Armour: Robe | 44 | 64 | 14 || 122 Dodge: Dodged | 44 | 72 | 5 || 121 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 128.4 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 128.4 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6244 | 6069 | 175 | 6 | 4920 | 5 | 1248.8 | Dungeon | 6244 | 6069 | 175 | 6 | 4920 | 5 | 1248.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1545 daAuts D:2: 1405 daAuts D:3: 1291 daAuts D:4: 1028 daAuts D:5: 974 daAuts