Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 14815032501190076876 273 Phaedo the Ducker (level 6, -1/40 HPs) Began as a Djinni Fire Elementalist on Feb 3, 2024. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (3 damage) ... on level 4 of the Dungeon. The game lasted 00:06:02 (3133 turns). Phaedo the Ducker (Djinni Fire Elementalist) Turns: 3133, Time: 00:06:02 Health: -1/40 AC: 2 Str: 7 XL: 6 Next: 48% Gold: 117 EV: 13 Int: 19 God: SH: 0 Dex: 13 rFire + + + (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . i - scarf {rC+ rF+} rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 117 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour i - a scarf of resistance (worn) Jewellery h - an amulet of reflection Wands f - a wand of roots (4) Scrolls c - a scroll of blinking {unknown} d - a scroll of noise {unknown} e - 2 scrolls of identify {unknown} Potions g - a potion of brilliance {unknown} j - a potion of lignification {unknown} k - a potion of haste {unknown} Skills: + Level 4.3 Dodging + Level 3.4 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 2% 1 b - Scorch Fire 38% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 38% 2d13 8% 3 d - Inner Flame Hex/Fire 19% N/A 8% 3 e - Flame Wave Conj/Fire 19% 2d7 26% 4 f - Sting Conj/Alch 76% 1d7 2% 1 g - Searing Ray Conj 38% 2d5 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hear a shout! The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda misses you. A quokka comes into view. The grasping roots constrict the gnoll bouda. The roots release their grip on the gnoll bouda. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (almost dead, more vulnerable to fire) The roots erupt in riotous growth! Roots grab the gnoll bouda. The grasping roots constrict the gnoll bouda. The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll bouda. The gnoll bouda is burned terribly! You kill the gnoll bouda! * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 halberd. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (covering ground quickly) The roots erupt in riotous growth! Roots grab the gnoll. The grasping roots constrict the gnoll. The gnoll struggles to escape constriction. The grasping roots constrict the gnoll. The roots release their grip on the gnoll. Your magical contamination has completely faded away. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, covering ground quickly) The roots erupt in riotous growth! Roots grab the gnoll. Your attacks no longer feel as feeble. The grasping roots constrict the gnoll. The gnoll is no longer moving quickly. The gnoll hits you from afar with a +0 halberd. You die... ##.......>... #####.....#######. .................. ####..<..#######. ### ##...## #... ##.## #.... #.# ......#########.# ......)rg.@.....# .##+.#†########## [.. ...#. #r...#. .##+ .. .. .. You could see a gnoll (rooted) and a quokka. Vanquished Creatures A gnoll bouda (D:4) A bombardier beetle (D:3) 2 orc priests A sleepcap (D:3) An orc wizard (D:1) A gnoll (D:4) 3 adders 2 ribbon worms (D:2) A dart slug (D:1) 3 orcs 3 ball pythons 6 bats 4 endoplasms 2 giant cockroaches (D:2) 6 goblins 3 hobgoblins 4 jackals (D:1) 3 kobolds 4 quokkas 4 frilled lizards 4 rats 59 creatures vanquished. Vanquished Creatures (others) 207 foxfires 207 creatures vanquished. Grand Total: 266 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Phaedo the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Phaedo set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 88 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 478 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 478 | D:1 | Learned a level 1 spell: Sting 794 | D:1 | Reached XP level 4. HP: 8/31 MP: 0/0 1184 | D:2 | Reached XP level 5. HP: 24/35 MP: 0/0 1184 | D:2 | Learned a level 2 spell: Searing Ray 1634 | D:2 | Found a faded altar of an unknown god. 2362 | D:3 | Reached XP level 6. HP: 36/40 MP: 0/0 2978 | D:3 | Found Ynwanaif's Antique Armour Shoppe. 3133 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic D:2: layout_basic, ebering_ecumenical_altar_petrified D:3: layout_basic, serial_shops, shop D:4: layout_loops_ring, evilmike_ruin_ashenzari, dk_yredelemnul_ordeal, minmay_circle_x, uniq_eustachio Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.4 Dodging | 3 4 | 4.3 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 2 || 2 Cast: Foxfire | 49 | 76 || 125 Scorch | 2 | 24 || 26 Searing Ray | | 1 || 1 Evoke: Wand | | 4 || 4 Use: Potion | | 2 || 2 Armour: Robe | 1 | 24 || 25 Dodge: Dodged | | 16 || 16