Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 1166392447147338935 64 PeterMcNeter the Conjurer (level 4, -4/27 HPs) Began as an Octopode Conjurer on Feb 9, 2022. Slain by an orc (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:51 (2662 turns). PeterMcNeter the Conjurer (Octopode Conjurer) Turns: 2662, Time: 00:01:52 Health: -4/27 AC: 1 Str: 6 XL: 4 Next: 12% Magic: 5/8 EV: 13 Int: 22 God: Gold: 145 SH: 0 Dex: 10 Spells: 2/9 levels left rFire . . . SeeInvis . a - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . h - amulet of magic regeneration rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.51/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 145 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) Jewellery h - an amulet of magic regeneration (around mantle) Scrolls b - a scroll of silence {unknown} c - 2 scrolls of magic mapping {unknown} d - a scroll of blinking {unknown} f - 2 scrolls of identify {unknown} Potions e - a potion of ambrosia {unknown} g - a potion of magic {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations + Level 0.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Hex 7% 3d7 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ball python Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Unknown command. Unknown command. You see here a ball python corpse. There is a stone staircase leading down here. A ball python comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. The ball python is severely wounded. The ball python hisses angrily. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Unknown command. c - 2 scrolls labelled TYIMO XUUCRU (gained 1) g - a black potion You open the door. There is an open door here. h - an amulet of magic regeneration You start putting on your amulet. You continue putting on your amulet of magic regeneration. x5 You finish putting on your amulet of magic regeneration. h - an amulet of magic regeneration (around mantle) You open the door. There is an open door here. You open the door. There is an open door here. You now have 145 gold pieces (gained 10). You see here a +0 whip. You see here a +0 short sword. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +4 halberd and wearing a +0 robe (79% to hit) The searing ray hits the orc priest. The orc priest is lightly wounded. The orc priest shouts! The searing ray misses the wight. (Press . to maintain the ray.) The orc shouts! A wight comes into view. It is wielding a +3 flail. Unknown command. Unknown command. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc priest. The orc priest is heavily wounded. The searing ray hits the wight but does no damage. A wight comes into view. It is wielding a +3 long sword. Unknown command. Unknown command. The searing ray hits the orc but does no damage. The orc is severely wounded. The searing ray hits the wight. The wight is lightly damaged. The searing ray misses the wight. The wight barely misses you. A goblin comes into view. It is wielding a +0 club. The orc priest barely misses you. Unknown command. The searing ray hits the orc priest! The orc priest is almost dead. The searing ray hits the wight. The wight is moderately damaged. You finish channelling your searing ray. The orc hits you with a +0 flail. The wight misses you. The orc priest misses you. Unknown command. The orc hits you with a +0 flail. The wight hits you from afar with a +4 halberd! * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 chain mail (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc hits you with a +0 flail! You die... #............##.# #.# #............##.# #.# #............##.# #.# #.............#.# #.# #...........#.#.# #.# #...........#...# #.# #...........##..# #.# #...........##o.########.# #...........###@o......#.# #...........# ########.#.####### #...........# #.#........ ############# #.######### #.# # #.# # #.# # #.# # #.# # You could see an orc priest and an orc. Vanquished Creatures An adder (D:2) A gnoll (D:1) 7 ball pythons 3 giant cockroaches (D:1) 6 goblins A hobgoblin (D:2) 7 jackals 3 bats 5 frilled lizards (D:1) 4 kobolds 2 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PeterMcNeter the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 317 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 323 | D:1 | Learned a level 2 spell: Searing Ray 549 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 918 | D:1 | Found a faded altar of an unknown god. 1728 | D:2 | Reached skill level 3 in Spellcasting 2133 | D:2 | Reached XP level 4. HP: 27/27 MP: 6/8 2150 | D:2 | Learned a level 4 spell: Fulminant Prism 2660 | D:3 | HP: 4/27 [orc priest (3)] 2662 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, dreamdust_ecumenical_altar_grove D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_alcove_2, gammafunk_ghost_nasty_kobolds, minivault_27, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.8 Hexes | | 0.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Constrict | 12 | 3 || 15 Tentacles | 9 | 4 || 13 Whip | 29 | 12 || 41 Cast: Magic Dart | 43 | 4 || 47 Searing Ray | | 1 || 1 Stab: Sleeping | 2 | || 2 Armor: Skin | 2 | 3 || 5 Dodge: Dodged | 25 | 17 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2665 | 2627 | 38 | 0 | 2387 | 3 | 888.3 | Dungeon | 2665 | 2627 | 38 | 0 | 2387 | 3 | 888.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1533 daAuts D:2: 1126 daAuts D:3: 5 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.7 +-------+-------+-------+-------+-------+----------------------