Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 4324633700126944188 775 PeterMcNeter the Conjurer (level 7, -11/41 HPs) Began as an Octopode Conjurer on Feb 8, 2022. Was an Initiate of Vehumet. Mangled by a gnoll sergeant (16 damage) ... on level 5 of the Dungeon. The game lasted 00:09:11 (8020 turns). PeterMcNeter the Conjurer (Octopode Conjurer) Turns: 8020, Time: 00:09:12 Health: -11/41 AC: 1 Str: 6 XL: 7 Next: 84% Magic: 6/14 EV: 13 Int: 22 God: Vehumet [......] Gold: 234 SH: 0 Dex: 11 Spells: 3/15 levels left rFire . . . SeeInvis . j - +1 dagger (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . e - ring of resist corrosion rCorr + Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 234 gold pieces. Inventory: Hand Weapons j - a +1 dagger of protection (weapon) Magical Staves o - a staff of cold Jewellery e - a ring of resist corrosion (left tentacle) Scrolls d - 2 scrolls of blinking f - 2 scrolls of brand weapon g - 3 scrolls of teleportation k - a scroll of magic mapping l - a scroll of enchant weapon n - a scroll of vulnerability Potions a - 3 potions of flight {unknown} b - 2 potions of curing {unknown} c - a potion of degeneration {unknown} h - 3 potions of lignification {unknown} i - 3 potions of berserk rage {unknown} m - a potion of magic {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 4.9 Spellcasting * Level 6.4 Conjurations + Level 3.4 Hexes + Level 1.5 Ice Magic + Level 1.6 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Hex 13% 3d9 13% 4 d - Freezing Cloud Conj/Ice/Air 9% 6-21 61% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 54% N/A 4% 3 Mephitic Cloud Conj/Pois/Air 17% N/A 11% 3 Ignite Poison Fire/Tmut/Pois 5% N/A 30% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Fedhas Hepliaklqana Makhleb Qazlal Trog Vehumet Wu Jian Xom Zin The Shining One Annotations: D:4 1 runed translucent door, Camille's ghost, amateur SpEn D:5 exclusion: 3 killer bees Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Nothing appears to happen. The orc shouts! x2 Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace (81% to hit) The searing ray misses the orc wizard. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. (Press . to maintain the ray.) The searing ray hits the orc wizard! The orc wizard is heavily wounded. The searing ray hits the orc. The orc is moderately wounded. An orc comes into view. It is wielding a +0 falchion. The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. Unknown command. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You finish channelling your searing ray. Your magical contamination has completely faded away. Things that are here: a +0 dagger; a +0 robe You see here a +0 flail. Items here: ))) [[ †. Items here: ))) [[ †. You see here a +0 flail. Things that are here: a +0 dagger; a +0 robe You see here a +0 leather armour. A killer bee comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Partly explored, can't reach some items and places. You see here a +0 leather armour. There is a stone staircase leading down here. You climb downwards. The gnoll shouts! x3; You hear a shout! The gnoll sergeant shouts! There is a stone staircase leading up here. You hear a shout! The gnoll sergeant hits you with a +2 trident of protection! The gnoll barely misses you. x2 You hear an angry hiss. You climb upwards. Level annotation: exclusion: 3 killer bees There is a stone staircase leading down here. The gnoll sergeant completely misses you. The gnoll sergeant closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +2 trident of protection and wearing a +0 scale mail (86% to hit) The searing ray hits the gnoll sergeant! The gnoll sergeant is moderately wounded. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll sergeant completely misses you. Unknown command. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. The gnoll sergeant hits you from afar with a +2 trident of protection. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll sergeant hits you from afar with a +2 trident of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. You finish channelling your searing ray. The gnoll sergeant completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +2 trident of protection and wearing a +0 scale mail (severely wounded, 86% to hit) The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +2 trident of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. The gnoll sergeant hits you from afar with a +2 trident of protection! You die... ........# ##.#..##### ##....### ........# #..#.....###....## .......## ##....>.........# ......## ##.<..........## .....## ##...........# ....## #### #...........# ...## ###..## #..........## ..## ##....)# #...[......# .## ##......####@.........# ## ##........##...........# #..........#.g........## #............)........# #.....................# ##....................# ## #....................# .#####...................# ...###.................).# You could see a gnoll sergeant. Vanquished Creatures An ogre (D:4) A centaur (D:5) A scorpion (D:4) A crimson imp (D:4) 2 hounds (D:4) A jelly (D:3) 3 iguanas An iron imp (D:4) An orc wizard (D:5) Ijyb (D:5) A killer bee zombie (D:3) A hound zombie (D:4) 2 hound skeletons Robin (D:3) 5 gnolls 2 adders A white imp (D:4) An ufetubus (D:5) An adder skeleton (D:4) A worm (D:2) A dart slug (D:1) 10 orcs 3 bats 19 endoplasms 7 giant cockroaches 20 goblins 7 hobgoblins 4 jackals (D:4) 14 kobolds 5 quokkas 3 ball pythons 3 frilled lizards 2 rats (D:2) 127 creatures vanquished. Vanquished Creatures (others) 8 toadstools (D:3) 8 creatures vanquished. Grand Total: 135 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PeterMcNeter the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 438 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 441 | D:1 | Learned a level 2 spell: Searing Ray 1147 | D:2 | Reached XP level 3. HP: 18/21 MP: 3/6 1196 | D:2 | Found a hazy altar of Hepliaklqana. 1827 | D:2 | Reached skill level 3 in Spellcasting 2175 | D:3 | Reached XP level 4. HP: 27/27 MP: 5/8 2180 | D:3 | Learned a level 4 spell: Fulminant Prism 2234 | D:3 | Noticed Robin 2516 | D:3 | Reached skill level 5 in Conjurations 2516 | D:3 | Reached skill level 1 in Hexes 2671 | D:3 | Reached XP level 5. HP: 21/31 MP: 10/10 2793 | D:3 | Found a blossoming altar of Fedhas. 2797 | D:3 | Found the +1 Delatra's gloves {ID++} 3099 | D:3 | Found a faded altar of an unknown god. 3586 | D:3 | Reached skill level 2 in Hexes 3616 | D:3 | Killed Robin 3766 | D:4 | Reached XP level 6. HP: 36/36 MP: 11/11 4000 | D:4 | Found a runed translucent door. 4146 | D:4 | Reached skill level 4 in Spellcasting 4395 | D:4 | Found a snail-covered altar of Cheibriados. 4905 | D:4 | Learned a level 5 spell: Freezing Cloud 5185 | D:4 | Reached skill level 3 in Hexes 5312 | D:4 | Noticed Camille's ghost (amateur SpEn) 5353 | D:5 | Entered Level 5 of the Dungeon 5387 | D:5 | Reached XP level 7. HP: 29/41 MP: 5/13 5734 | D:4 | Reached skill level 6 in Conjurations 5930 | D:4 | HP: 9/41 [poisoned by a scorpion] 5931 | D:4 | Reached skill level 1 in Ice Magic 5931 | D:4 | Reached skill level 1 in Air Magic 5934 | D:4 | HP: 4/41 [poisoned by a scorpion] 6659 | D:5 | HP: 6/41 [centaur/arrow (6)] 7008 | D:5 | Noticed Ijyb 7039 | D:5 | Paralysed by Ijyb for 3 turns 7048 | D:5 | Killed Ijyb 7394 | D:5 | Found a staircase to the Ecumenical Temple. 7406 | Temple | Entered the Ecumenical Temple 7482 | Temple | Became a worshipper of Vehumet 8019 | D:5 | HP: 5/41 [gnoll sergeant (13)] 8020 | D:5 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic D:2: layout_basic, basic_altar D:3: cheibrodos_fertilizer, layout_loops_ring, mainiacjoe_overflow_concentric_impassable, ebering_ecumenical_altar_webs, uniq_robin D:4: layout_basic, slow_altar_1, ebering_ghost_sewer_d, minmay_fire_ice_demons D:5: layout_cave_pods, minmay_temple_entry_stoned_glass, chequers_serial_rivers_micro_c, uniq_ijyb D:6: layout_basic, grunt_temple_overflow_open, minivault_26 Temple: eino_temple_lava Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 | 4.9 Conjurations | 5 6 | 6.4 Hexes | 1 2 3 | 3.4 Ice Magic | 1 | 1.5 Air Magic | 1 | 1.6 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 3 | | || 3 Constrict | 2 | 21 | 1 || 24 Tentacles | 1 | 28 | 1 || 30 Dagger | | 113 | 4 || 117 Punch | | 1 | || 1 Cast: Magic Dart | 73 | 42 | || 115 Searing Ray | 3 | 12 | 14 || 29 Use: Scroll | | 4 | 3 || 7 Stab: Sleeping | 1 | 6 | || 7 Armor: Skin | 1 | 22 | 5 || 28 Dodge: Dodged | 1 | 56 | 32 || 89 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8027 | 7855 | 172 | 1308 | 5789 | 7 | 1146.7 | Dungeon | 7942 | 7777 | 165 | 1308 | 5729 | 6 | 1323.7 | Temple | 84 | 77 | 7 | 0 | 60 | 1 | 84.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 3013 daAuts D:3: 1584 daAuts D:5: 1216 daAuts D:1: 1144 daAuts D:2: 982 daAuts Temple: 84 daAuts D:6: 1 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 158.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 184.7 +-------+-------+-------+-------+-------+----------------------