Dungeon Crawl Stone Soup version bcrawl-1.26.2-1-g3b4e08a2a6 (webtiles) character file. Game seed: 18306244196419644341 102614 PeterMcNeter the Vexing (level 3, -2/17 HPs) Began as a Felid Enchanter on July 8, 2020. Slain by a worm (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:54 (1425 turns). PeterMcNeter the Vexing (Felid Enchanter) Turns: 1425, Time: 00:02:55 Health: -2/17 AC: 1 Str: 4 XL: 3 Next: 43% Magic: 13/17 EV: 18 Int: 16 God: Gold: 61 SH: 0 Dex: 17 Spells: 1/7 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Teeth and claws (5.3) rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak restricted) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.05/turn a - ring of magical power MPRegen 0.15/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 2 of the Dungeon. You were very full. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Jewellery a - a ring of magical power (left paw) Scrolls b - 2 scrolls of fog g - a scroll of immolation {unknown} h - 2 scrolls of magic mapping k - a scroll of teleportation {unknown} m - 2 scrolls of remove curse Potions c - a potion of invisibility f - a potion of curing i - a potion of ambrosia {unknown} j - a potion of degeneration {unknown} l - a potion of flight {unknown} Comestibles e - 3 rations {!d} Skills: + Level 0.5 Fighting + Level 3.0 Dodging + Level 4.6 Stealth * Level 2.2 Unarmed Combat + Level 2.8 Spellcasting + Level 4.7 Hexes + Level 0.6 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ensorcelled Hibernat Hex/Ice ##.... 10% 2 ##..... c - Confuse Hex ###..... 9% 3 ###.... v - Corona Hex ###.... 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Tukima's Dance Hex ###..... 9% 3 ###.... Dazzling Orbs Conj/Hex #...... 22% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Altars: Innate Abilities, Weirdness & Mutations You cannot wear almost all types of armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Terence is almost dead. Terence barely misses you. You closely miss Terence. Terence is almost dead. Terence closely misses you. You scratch Terence but do no damage. You bite Terence, but do no damage. Terence is almost dead. Terence completely misses you. You completely miss Terence. Terence is almost dead. Terence closely misses you. You scratch Terence but do no damage. Terence is almost dead. Terence hits you with a +0 hand axe. You completely miss Terence. You bite Terence. Terence is almost dead. Terence misses you. You scratch Terence but do no damage. Your bite misses Terence. Terence is almost dead. You scratch Terence but do no damage. Terence is almost dead. Terence closely misses you. You scratch Terence but do no damage. Terence is almost dead. Terence closely misses you. You barely miss Terence. You bite Terence, but do no damage. Terence is almost dead. Terence misses you. You scratch Terence but do no damage. Terence is almost dead. Terence misses you. You scratch Terence but do no damage. Terence is almost dead. Terence hits you with a +0 hand axe. You barely miss Terence. Terence is almost dead. You scratch Terence but do no damage. Terence is almost dead. Terence closely misses you. You closely miss Terence. Your bite misses Terence. Terence is almost dead. Terence completely misses you. You barely miss Terence. Terence is almost dead. Terence barely misses you. You scratch Terence but do no damage. Terence is almost dead. Terence hits you with a +0 hand axe. You completely miss Terence. Terence is almost dead. Terence barely misses you. You closely miss Terence. Your bite misses Terence. Terence is almost dead. Terence barely misses you. You scratch Terence. You kill Terence! Things that are here: a +0 hand axe; a +0 scale mail There isn't anything to butcher here. Some of the chunks of flesh in your inventory have rotted away. You open the door. A hobgoblin comes into view. There is an open door here. The helpless hobgoblin fails to defend itself. You claw the hobgoblin! You kill the hobgoblin! Memorise Confuse, consuming 3 spell levels and leaving 1? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. All of the chunks of flesh in your inventory have rotted away. A worm comes into view. Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (chance to defeat MR: 50%) The worm looks drowsy... The helpless worm fails to defend itself. You claw the worm! You bite the worm, but do no damage. The worm is severely wounded. The worm bites you! A worm is nearby! You scratch the worm. The worm is severely wounded. You scratch the worm but do no damage. The worm is severely wounded. The worm completely misses you. Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, chance to defeat MR: 56%) The worm appears confused. You scratch the worm. The worm is severely wounded. You scratch the worm. The worm is severely wounded. The worm bites you! Ouch! That really hurt! You die... ##### ### ..#.. ..# ########.#.# ###.## .........#.# . ...# .........#.#.# #..# # .........#.#.###..#.# ..............##.w#.# .........#)#....@.?.# .........#.###.#..##### ########..........#... .. ##########.####.#.#.########.... ............................>... ..####.#########..######.###... ..# #..# #.# # ..# #..# #.#.. ..# ##.## #.#.# You could see a worm (confused). Vanquished Creatures Terence (D:2) A worm (D:2) A dart slug (D:1) 2 leopard geckos An orc (D:2) A giant cockroach (D:1) 2 goblins (D:1) 4 hobgoblins A quokka (D:2) 7 bats A frilled lizard (D:1) 2 kobolds 4 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PeterMcNeter the Felid Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 233 | D:1 | Reached XP level 2. HP: 13/13 MP: 6/6 243 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1101 | D:2 | Reached skill level 2 in Unarmed Combat 1287 | D:2 | Reached skill level 3 in Dodging 1287 | D:2 | Reached XP level 3. HP: 17/17 MP: 8/8 1287 | D:2 | Noticed Terence 1325 | D:2 | Killed Terence 1406 | D:2 | Learned a level 3 spell: Confuse 1425 | D:2 | Slain by a worm Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 2 | 2.2 Dodging | 3 | 3.0 Fighting | | 0.5 Stealth | | 4.6 Spellcasting | | 2.8 Hexes | | 4.7 Ice Magic | | 0.6 Action || total -------------------------++------- Melee: Unarmed || 82 Bite || 6 Cast: Corona || 3 Ensorcelled Hiber || 18 Confuse || 1 Use: Scroll || 3 Stab: Sleeping || 22 Distracted || 1 Eat: Chunk || 9 Armor: Skin || 5 Dodge: Dodged || 67 Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic, chequers_serial_rivers_micro_b, minmay_misc_feat_four_crosses D:2: layout_basic, marbit_many_paths, uniq_terence, uniq_crazy_yiuf_cottage Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.1 | 0.0 | 81.4 | 705.0 Dungeon | 100.0 | 100.0 | 1.1 | 0.0 | 81.4 | 705.0 +-------+-------+-------+-------+-------+----------------------