Dungeon Crawl Stone Soup version 0.22-a0-271-gc000056 (webtiles) character file. 56 PeterMcNeter the Ruffian (level 3, -7/33 HPs) Began as a Ghoul Monk on Mar 12, 2018. Mangled by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1422 turns). PeterMcNeter the Ruffian (Ghoul Monk) Turns: 1422, Time: 00:02:06 Health: -7/33 AC: 2 Str: 15 XL: 3 Next: 95% Magic: 2/2 EV: 12 Int: 5 God: Gold: 128 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 128 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 4 scrolls of identify {unknown} e - a scroll of amnesia {unknown} g - 2 scrolls of remove curse {unknown} i - a scroll of noise {unknown} j - a scroll of enchant armour {unknown} Potions f - a potion of heal wounds {unknown} h - a potion of might {unknown} k - a potion of berserk rage {unknown} Comestibles b - 4 rations c - 2 chunks of flesh Skills: + Level 4.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth * Level 4.6 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History No target in view! No target in view! You now have 96 gold pieces (gained 11). You see here a club. Some of the chunks of flesh in your inventory have rotted away. A rat comes into view. You barely miss the rat. You kill the rat! No target in view! No target in view! You butcher the rat corpse. c - 4 chunks of flesh (gained 1) You see here a rat skeleton. x2 You see here a club. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. You now have 103 gold pieces (gained 7). You now have 116 gold pieces (gained 13). You see here 21 sling bullets. k - a silvery potion No target in view! Some of the chunks of flesh in your inventory have rotted away. You open the door. There is an open door here. A quokka and a goblin come into view. You see here 12 gold pieces. A leopard gecko comes into view. The quokka misses you. You barely miss the quokka. The quokka barely misses you. You scratch the quokka. You kill the quokka! You scratch the goblin but do no damage. The goblin hits you but does no damage. You barely miss the goblin. The goblin hits you but does no damage. You closely miss the goblin. The goblin hits you with a dagger. You scratch the goblin. The goblin is severely wounded. The goblin barely misses you. You scratch the goblin. You kill the goblin! The leopard gecko hisses angrily. Things that are here: a dagger; a goblin corpse The leopard gecko closely misses you. You barely miss the leopard gecko. The leopard gecko hisses menacingly. The leopard gecko barely misses you. You closely miss the leopard gecko. The leopard gecko closely misses you. x2 You scratch the leopard gecko. You kill the leopard gecko! Your Fighting skill increases to level 4! You butcher the goblin corpse. c - 3 chunks of flesh (gained 2) Things that are here: a dagger; a goblin skeleton Things that are here: a dagger; a goblin skeleton You now have 128 gold pieces (gained 12). There is an open door here. There is a stone staircase leading down here. Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading up here. A bat comes into view. Marking area around Sigmund as unsafe for travelling. A goblin and Sigmund come into view. Really walk into a travel-excluded area? The goblin shouts! The bat hits you. You miss the bat. The bat hits you but does no damage. You scratch the bat. You kill the bat! The goblin closely misses you. Sigmund closely misses you. You barely miss the goblin. The goblin closely misses you. Sigmund barely misses you. You scratch the goblin. The goblin is severely wounded. The goblin completely misses you. You barely miss the goblin. The goblin is severely wounded. The goblin hits you. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You closely miss the goblin. The goblin is severely wounded. The goblin hits you but does no damage. Something hits you but does no damage. You claw the goblin! You kill the goblin! No target in view! Something hits you. You completely miss something. Something hits you! * * * LOW HITPOINT WARNING * * * You claw something! You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You scratch something. You barely miss something. Something hits you! * * * LOW HITPOINT WARNING * * * You closely miss something. Something hits you! You die... # # # # ##### ## # ###...# #.## # #.....# #...## # #.#.#.###{....# # #.......@#$..# # #...#.##........ #...#.##..#.#.#. # #...#......... # #.>.#.##..#+### # #.....##..... # ##..####...... # ##............. ########....##.... .. There were no monsters in sight! Vanquished Creatures An adder (D:2) 4 leopard geckos 5 bats A giant cockroach (D:1) 6 goblins 6 hobgoblins 2 quokkas (D:2) 4 frilled lizards (D:1) 4 kobolds (D:1) 7 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PeterMcNeter the Ghoul Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 65 | D:1 | Reached XP level 2. HP: 25/26 MP: 1/1 502 | D:1 | Reached skill level 4 in Unarmed Combat 576 | D:1 | Reached XP level 3. HP: 32/33 MP: 2/2 1314 | D:2 | Reached skill level 4 in Fighting 1399 | D:2 | Noticed Sigmund 1421 | D:2 | HP: 4/33 [something (8)] 1422 | D:2 | Mangled by Sigmund Vault maps used: D:1: shiori_arrival_elements, corexii_leaking_fountain D:2: uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 4 | 4.6 Fighting | 4 | 4.0 Dodging | | 2.6 Stealth | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 106 Punch || 1 Stab: Sleeping || 7 Eat: Chunk || 2 Armor: Robe || 17 Dodge: Dodged || 58 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 80 | 0.0 | 0 | 40 | 0.0 | 1422 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 38 | 0.0 | 0 | 23 | 0.0 | 812 D:2 | 0 | 42 | 0.0 | 0 | 17 | 0.0 | 610 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: shiori_arrival_elements, corexii_leaking_fountain D:2: uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.4 | 0.0 | 82.1 | 708.0 Dungeon | 100.0 | 100.0 | 0.4 | 0.0 | 82.1 | 708.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 40.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 40.0 +-------+-------+-------+-------+-------+----------------------