Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 14908141393898980003 41 PeMo the Magician (level 3, -5/26 HPs) Began as a Djinni Hedge Wizard on June 19, 2022. Slain by a scorpion (7 damage) ... on level 2 of the Dungeon. The game lasted 00:08:19 (2958 turns). PeMo the Magician (Djinni Hedge Wizard) Turns: 2958, Time: 00:08:19 Health: -5/26 AC: 2 Str: 9 XL: 3 Next: 75% Gold: 89 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, strong-willed 1, screaming 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) e - a +0 club Armour b - a +0 robe (worn) c - a +0 hat (worn) f - a +0 kite shield l - a +0 leather armour Scrolls i - a scroll of amnesia {unknown} j - 2 scrolls of identify {unknown} k - 3 scrolls of fog {unknown} Potions d - a potion of curing {unknown} Skills: + Level 0.3 Fighting - Level 2.8 Dodging - Level 2.2 Stealth * Level 2.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Blink Tloc 24% N/A 9% 2 c - Call Imp Summ 12% N/A 9% 2 d - Slow Hex 48% N/A 5% 1 e - Conjure Flame Conj/Fire 12% 6-21 16% 3 f - Mephitic Cloud Conj/Pois/Air 12% N/A 16% 3 g - Sandblast Erth 24% 2d8 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are strong-willed. (Will+) You occasionally shout uncontrollably at your foes. Message History Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (wandering, hasn't noticed you, 100% to hit) The magic dart hits the scorpion but does no damage. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp disappears in a puff of smoke! Your crimson imp blinks! Your crimson imp blinks! Casting: Call Imp (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (chance to affect: 50%) The scorpion seems to slow down. Casting: Slow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? The fire begins to smoulder! Casting: Conjure Flame (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? You miscast Conjure Flame. You are very lightly contaminated with residual magic. Nothing appears to happen. You smother the flame. Casting: Conjure Flame (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? The fire begins to smoulder! The scorpion stings you but does no damage. Casting: Conjure Flame (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? The fire ignites! You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * The scorpion stings you! You die... #..#.#........#.# #.............#.# #5............#.# #.............#.# #....#'########.# #.........# #.# #.........# #.## #s##......# #... #@###.....# #### #.# #.....# #.# #.....# #.# #..#### #[# ##.## ######.# #..# #......# #..## #......# #...# # #......# #.#.# You could see a scorpion (slow, ally target) and a friendly crimson imp (summoned). Vanquished Creatures A worm (D:2) A dart slug (D:2) 3 endoplasms A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins A jackal (D:2) 2 quokkas (D:1) 3 ball pythons A bat (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) 3 rats 26 creatures vanquished. Vanquished Creatures (collateral kills) A worm (D:2) An endoplasm (D:3) 3 jackals (D:2) 5 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PeMo the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 17 | D:1 | Found a faded altar of an unknown god. 422 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1380 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 1380 | D:2 | Learned a level 1 spell: Sandblast 1443 | D:2 | Noticed a scorpion 2456 | D:3 | Noticed Ijyb 2488 | D:3 | HP: 1/25 [frozen (3)] 2514 | D:3 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 2514 | D:3 | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 2958 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_cross, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_basic D:3: layout_basic, uniq_ijyb, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Fighting | | 0.3 Dodging | | 2.8 Spellcasting | | 2.9 Action || total -------------------------++------- Melee: Dagger || 15 Punch || 1 Cast: Magic Dart || 82 Call Imp || 7 Slow || 4 Conjure Flame || 3 Mephitic Cloud || 3 Use: Potion || 4 Stab: Sleeping || 3 Confused || 1 Armor: Robe || 1 Dodge: Dodged || 16