Dungeon Crawl Stone Soup version 0.24-a0-201-gf205589 (webtiles) character file. Game seed: 7345458718393229593 5 Nr616 the Conjurer (level 1, -2/13 HPs) Began as a Demonspawn Conjurer on Mar 25, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:41 (130 turns). Nr616 the Conjurer (Demonspawn Conjurer) Turns: 130, Time: 00:02:42 Health: -2/13 AC: 2 Str: 8 XL: 1 Next: 66% Magic: 0/3 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Tele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn b - ring of teleportation (curse) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery b - a cursed ring of teleportation (left hand) Comestibles c - a ration d - a chunk of flesh Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 5% 2 ###.... Dazzling Spray Conj/Hex #..... 26% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 34% 4 #####.. Force Lance Conj/Tloc #....... 65% 4 #####.. Fulminant Prism Conj/Hex #......... 65% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You kill the rat! The bat misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The giant cockroach bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach The magic dart hits the giant cockroach. The giant cockroach is moderately wounded. The bat misses you. The jackal bites you but does no damage. The giant cockroach bites you but does no damage. The jackal bites you but does no damage. The bat hits you but does no damage. The jackal barely misses you. The jackal bites you. You die... ...#.#.#.................#.. ............#.#.....%........ ## #..#.#.#..................... .. ..........g......(....#...... .. ##.#.#.#.hhrg.........#...... . ##.......s.#..g.............. .†......###########.......... .. ..#..#...##.##ghb##...#.#.... .. .###.....!...'gs@†...÷....... .# ##....#...#.hh#....#.#..## .. #.#..#.#.#####........... .. #.#....#... ..........##. #.# #.##...#..............# .. #.###.....#........##.# #...............#... ................# .# You could see 3 jackals, a giant cockroach, a hobgoblin, a goblin and a bat. Vanquished Creatures A giant cockroach (D:1) A hobgoblin (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nr616 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 130 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_rooms, serial_glass, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_b, hangedman_glass_teeth Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 10 Stab: Sleeping || 2 Armor: Robe || 20 Dodge: Dodged || 45 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------