Dungeon Crawl Stone Soup version 0.20-b1 (webtiles) character file. 0 North the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on May 20, 2017. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (136 turns). North the Skirmisher (Formicid Abyssal Knight) Turns: 136, Time: 00:00:47 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Potions d - a potion of brilliance {unknown} e - a potion of mutation {unknown} Comestibles c - a bread ration f - 3 fruits Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Found 21 stones. e - a fuming dark potion Found a gateway leading out of the Abyss. Found a scroll labeled QENUTZ QAGHA. Found a glowing granite ring. A chaos spawn comes into view. The chaos spawn trumpets! A large abomination comes into view. Found 9 gold pieces. A large abomination and a daeva come into view. The daeva is wielding a long sword of holy wrath. The daeva shouts! You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. You open the door. Found 5 javelins. There is an open door here. You see here 5 javelins. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.. #.# #.#{ #.# ##.####.# ........# ...######@# #.........# #######'##### #.........# #.........# #..⌠...⌠..# #.........# +....<....+ #.........# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | North the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 98 | Abyss:1 | Noticed a chaos spawn 115 | Abyss:1 | Noticed a large abomination 124 | Abyss:1 | Noticed a large abomination 124 | Abyss:1 | Noticed a daeva 124 | Abyss:1 | Noticed a small abomination 126 | D:1 | Escaped the Abyss 136 | D:1 | Quit the game Action || total -------------------------++------- Invok: Depart the Abyss || 1