Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 4812790799607803847 6 Moraff the Caller (level 1, -1/14 HPs) Began as a Barachi Summoner on Apr 24, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:48 (513 turns). Moraff the Caller (Barachi Summoner) Turns: 513, Time: 00:02:49 Health: -1/14 AC: 2 Str: 9 XL: 1 Next: 90% Magic: 1/3 EV: 12 Int: 15 God: Gold: 28 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions c - a potion of flight {unknown} Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting * Level 5.1 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 68% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 17% N/A 4% 2 Call Canine Familiar Summ 17% N/A 8% 3 Summon Guardian Golem Hex/Summ 9% N/A 22% 3 Summon Lightning Spire Summ/Air 9% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Boing! Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! You barely miss the jackal. Your bat hits the jackal. The jackal bites you. x2 You closely miss the jackal. Your bat barely misses the jackal. Your rat completely misses the jackal. Your bat barely misses the jackal. The jackal bites you. The ball python closely misses you. x2 You hit the jackal but do no damage. The jackal barely misses you. Your rat bites the jackal but does no damage. The ball python closely misses you. The ball python grabs you. The ball python constricts you. You barely miss the jackal. Your bat closely misses the jackal. The jackal barely misses you. Your rat closely misses the jackal. Your bat barely misses the jackal. The ball python barely misses you. The ball python constricts you. The jackal bites you. You barely miss the jackal. Your rat barely misses the jackal. The ball python bites you but does no damage. The ball python constricts you. The jackal closely misses you. Your bat barely misses the jackal. The ball python's grasp on you weakens, but your attempt to escape fails. The jackal bites you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * Your rat misses the jackal. The jackal barely misses you. The ball python misses you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You escape the ball python's grasp. You swap places. Your bat closely misses the jackal. Your rat bites the jackal. The jackal bites you. You die... . #.#.......# #.#.#.......# .## ###.#.##'####.# ..# #..........##.# ).# #..........##(# ..# #..........##.# .. . #..........##.# .####hh. #.............##....h... #........@r##.#S........ #......b..h####.######## #.........Shl........l.. #.#############.######## #.. #.# #. #.# #.# #.# #.# You could see 2 jackals, a ball python, a frilled lizard, a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures A bat (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) 2 ball pythons (D:1) A goblin (D:1) A quokka (D:1) 4 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moraff the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 243 | D:1 | Reached skill level 5 in Summonings 513 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic Skill XL: | 1 | ---------------+----+----- Summonings | 5 | 5.1 Fighting | | 0.8 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Dagger || 7 Unarmed || 1 Cast: Summon Small Mamm || 14 Abil: Hop || 2 Armor: Robe || 4 Dodge: Dodged || 22