Dungeon Crawl Stone Soup version 0.23.0-3-gf3c87f2 (webtiles) character file. Game seed: 7207256451211919066 1 Monsterracer the Gusty (level 1, 0/14 HPs) Began as a Ghoul Air Elementalist on Feb 24, 2019. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (46 turns). Monsterracer the Gusty (Ghoul Air Elementalist) Turns: 46, Time: 00:00:14 Health: 0/14 AC: 2 Str: 11 XL: 1 Next: 20% Magic: 0/2 EV: 12 Int: 10 God: Gold: 9 SH: 0 Dex: 9 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Skills: + Level 0.1 Fighting - Level 1.7 Dodging - Level 2.1 Stealth * Level 0.3 Unarmed Combat - Level 1.7 Spellcasting - Level 0.7 Conjurations - Level 2.4 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 17% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air #....... 30% 2 ###.... Static Discharge Conj/Air #....... 45% 3 ####... Airstrike Air #......... 75% 4 #####.. Lightning Bolt Conj/Air #......... 99% 5 ######. Inventory: Armour a - a +0 robe (worn) Comestibles c - a ration Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #.# #.# ####### #.# #.# ....... #.# #.# ....... #.# #.# .....b. #.# #.### ....... #.#######.#.# ....... #...........# ......h##...........# .....hgb@..######...# #########..# #...# #..# #.###### #..# #.'...<# ...# #.'....# ....# #.'....# ##### #.'....# #.###### #.. You could see 2 jackals, a goblin and a bat. Message History Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The zap hits the jackal. The jackal is lightly wounded. The zap hits the goblin. The goblin is severely wounded. The jackal barks! The jackal closely misses you. You now have 1/2 mp. Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded) The zap misses the jackal. The zap hits the goblin. The goblin is almost dead. The jackal barks! The jackal closely misses you. x2 You now have 0/2 mp. You scratch the jackal. The jackal is almost dead. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. You take 1 damage, and have 13/14 hp. You scratch the jackal but do no damage. The jackal is almost dead. The jackal bites you. You take 2 damage, and have 11/14 hp. You miss the jackal. The jackal is almost dead. The jackal bites you. You take 3 damage, and have 8/14 hp. MASSIVE DAMAGE!! You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 7/14 hp. You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. Unknown command. You closely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/14 hp. MASSIVE DAMAGE!! You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. Unknown command. You closely miss the jackal. The jackal is almost dead. The jackal completely misses you. Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You scratch the jackal but do no damage. The jackal is almost dead. The jackal bites you but does no damage. The jackal misses you. You barely miss the jackal. The jackal is almost dead. The jackal completely misses you. You scratch the jackal. You kill the jackal! The bat misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 3/14 hp. Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat The zap hits the bat. The bat is moderately wounded. The zap hits the goblin. The goblin is almost dead. The zap misses the jackal. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. You take 1 damage, and have 2/14 hp. You now have 0/2 mp. Unknown command. You scratch the bat but do no damage. The bat is moderately wounded. The bat hits you but does no damage. You barely miss the bat. The bat hits you but does no damage. x2 You closely miss the bat. The bat misses you. You scratch the bat. The bat is heavily wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/14 hp. You barely miss the bat. The bat is heavily wounded. The bat hits you. You die... Action || total -------------------------++------- Melee: Unarmed || 17 Cast: Shock || 3 Armor: Robe || 6 Dodge: Dodged || 13 Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_cross Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Monsterracer the Ghoul Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 33 | D:1 | HP: 7/14 [jackal (1)] 40 | D:1 | HP: 3/14 [bat (1)] 45 | D:1 | HP: 1/14 [bat (1)] 46 | D:1 | Slain by a bat Vanquished Creatures A jackal (D:1) 1 creature vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 50.0 | 46.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 50.0 | 46.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------