Dungeon Crawl Stone Soup version bcrawl-1.27.3 (webtiles) character file. Game seed: 14790373361566360286 270197 MisterOstroum the Jinx (level 11, 0/80 HPs) Began as a Mummy Enchanter on Aug 8, 2020. Was a Believer of Sif Muna. Slain by a merfolk ... wielding a +0 trident (16 damage) ... on level 3 of the Lair of Beasts on Aug 31, 2020. The game lasted 00:46:09 (12980 turns). MisterOstroum the Jinx (Mummy Enchanter) Turns: 12980, Time: 00:46:09 Health: 0/80 AC: 7 Str: 12 XL: 11 Next: 15% Magic: 0/18 EV: 13 Int: 17 God: Sif Muna [**....] Gold: 584 SH: 0 Dex: 17 Spells: 5/20 levels left rFire x x . SeeInvis . a - +2 short sword (venom) rCold + + . Gourm . (no shield) rNeg + + + Faith . E - +0 leather armour rPois ∞ Spirit + C - +0 helmet rElec . Reflect . t - +0 cloak rCorr . Harm . p - +0 pair of gloves MR +.... Clarity + h - +0 pair of boots Stlth ++++++.... o - amulet of guardian spirit HPRegen 0.23/turn j - ring "Weychiak" {Ice Dex+4} MPRegen 0.16/turn l - ring of stealth @: divine energy A: no food or potions, fire vulnerability, clarity, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Stop Divine Energy, Renounce Religion You were on level 3 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was pleased with you. You were not hungry. You visited 3 branches of the dungeon, and saw 13 of its levels. You also visited: Gauntlet. You collected 584 gold pieces. Inventory: Hand Weapons a - a +2 short sword of venom (weapon) b - a +0 hunting sling c - a +1 dagger s - a +0 fustibalus u - a +2 spear of chaos w - a +0 hand crossbow O - a +0 rapier Missiles e - 2466 stones i - 583 bolts k - 1058 arrows D - 80 poisoned needles J - 207 poisoned tomahawks (quivered) M - 275 sling bullets N - a throwing net {=f!f} Armour h - a +0 pair of boots (worn) p - a +0 pair of gloves (worn) t - a +0 cloak (worn) C - a +0 helmet (worn) E - a +0 leather armour (worn) Magical Staves y - an uncursed staff of conjuration Jewellery j - the ring "Weychiak" (left hand) {Ice Dex+4} (You found it on level 1 of the Dungeon) [ring of ice] It enhances your ice magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. l - a ring of stealth (right hand) o - an amulet of guardian spirit (around neck) F - an uncursed ring of see invisible I - an uncursed ring of resist corrosion K - a +3 amulet of reflection Wands A - a wand of paralysis (13) B - a wand of flame (6) L - a wand of enslavement (10) Scrolls d - 5 scrolls of fog {!r} f - 7 scrolls of remove curse {@r2} g - 2 scrolls of identify {@r1} m - 4 scrolls of teleportation {@r3 !r} q - a scroll of fear {!r} r - 3 scrolls of immolation v - 3 scrolls of enchant armour x - a scroll of noise z - 2 scrolls of amnesia G - a scroll of magic mapping {@r5 !r} H - a scroll of vulnerability Skills: + Level 5.2 Fighting * Level 7.5 Short Blades - Level 1.4 Polearms - Level 3.0 Dodging - Level 7.5 Stealth - Level 5.0 Spellcasting - Level 2.0 Conjurations - Level 8.0 Hexes - Level 5.0 Necromancy - Level 3.0 Ice Magic - Level 3.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ####... 1% 1 N/A b - Ensorcelled Hibernat Hex/Ice ####.. 2% 2 N/A c - Confuse Hex ####.... 1% 3 N/A d - Tukima's Dance Hex ####.... 1% 3 N/A e - Dazzling Orbs Conj/Hex ###.... 7% 3 N/A f - Vampiric Draining Necr ###....... 7% 3 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Corpse Rot Necr N/A 3% 2 N/A Summon Small Mammal Summ #... 19% 1 N/A Summon Hydra Summ #......... 100% 6 N/A Spellforged Servitor Conj/Summ #......... 100% 7 N/A Dungeon Overview and Level Annotations Branches: Dungeon (9/12) Temple (1/1) D:6 Lair (3/6) D:8 Shoals (0/3) Lair:3 Snake (0/3) Lair:3 Orc: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:7 } Annotations: D:5 Eustachio D:6 exclusion: 2 doors D:7 2 transporters, exclusions: 2 doors, 3 killer bees and 2 more exclusions, vmx's ghost, novice DsSp D:8 1 exclusion, Joseph D:9 2 runed translucent doors, 1 exclusion, Lazarus1551's ghost, novice VSMo Lair:1 exclusion: hydra Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. You possess an exceptional clarity of mind. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Aim: a water moccasin (hasn't noticed you) You throw a poisoned tomahawk. The merfolk shouts! The water moccasin hisses angrily. The poisoned tomahawk hits the water moccasin. The water moccasin is poisoned. The water moccasin is lightly wounded. The merfolk throws a throwing net. The throwing net barely misses you. The water moccasin closely misses you. Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, poisoned, chance to defeat MR: 62%) You feel a surge of power! The water moccasin resists with significant effort. The water moccasin misses you. Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, poisoned, chance to defeat MR: 62%) You feel a surge of power! The water moccasin resists with significant effort. The water moccasin barely misses you. The water moccasin completely misses you. Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, poisoned, chance to defeat MR: 62%) You feel a surge of power! The water moccasin resists with significant effort. The merfolk completely misses you. The water moccasin bites you but does no damage. Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, poisoned, chance to defeat MR: 62%) You feel a surge of power! The water moccasin looks drowsy... The water moccasin looks more healthy. The merfolk closely misses you. The helpless water moccasin fails to defend itself. You skewer the water moccasin like a kebab!!! You kill the water moccasin! Sif Muna accepts your kill. Training target 5.0 for Necromancy reached! Your Necromancy skill increases to level 5! The merfolk closely misses you. The merfolk hits you with a +0 trident! Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (chance to defeat MR: 45%) You feel a surge of power! The merfolk resists with some effort. The merfolk hits you with a +0 trident. You barely miss the merfolk. You closely miss the merfolk. The merfolk hits you but does no damage. You hit the merfolk but do no damage. The merfolk is poisoned. The merfolk hits you with a +0 trident!! You hit the merfolk. The merfolk is lightly wounded. You barely miss the merfolk. The merfolk is lightly wounded. The merfolk hits you with a +0 trident! You closely miss the merfolk. The merfolk is lightly wounded. Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded, poisoned) You miscast Vampiric Draining. Sif Muna protects you from the effects of your miscast! The merfolk hits you with a +0 trident! Casting: Vampiric Draining (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded, poisoned) The merfolk is heavily wounded. You feel life coursing into your body. Sif Muna grants you divine energy. You briefly lose access to your magic! The merfolk hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * You barely miss the merfolk. The merfolk is heavily wounded. The merfolk misses you. The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * You regain access to your magic. Casting: Vampiric Draining (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (heavily wounded, poisoned, chance to defeat MR: 45%) You feel a surge of power! The merfolk resists with some effort. The merfolk hits you from afar with a +0 trident! You die... ##......## #P......... ####...# ###........ ##(.## #........ ##..# ##....... #.## ##....... #.### ##..##.... ##...## #...##.... ####).)..###### ##.>.###P.. #P..#.P#..m.@.## ##...## #### #..#######.....###...## ##.# ##P##..##.### ### ########## You could see a merfolk. Vanquished Creatures A black mamba (Lair:2) 2 cane toads 3 merfolk (Lair:3) 2 hippogriffs Sigmund (D:2) 14 yaks 4 crocodiles 3 water moccasins (Lair:3) 5 porcupines A black bear (D:6) 3 orc warriors A phantom (D:8) 2 sky beasts 4 wolves 4 ogres A centaur (D:9) 4 bullfrogs A gnoll sergeant (D:9) 3 scorpions 3 wights (D:7) An electric eel (D:7) A howler monkey (D:7) 4 crimson imps A centaur zombie (D:4) 5 jellies 7 orc priests A centaur skeleton (D:6) A quasit (D:7) 2 bullfrog skeletons 4 hounds 6 orc wizards An iguana (D:6) 5 worker ants 2 hound skeletons A howler monkey zombie (D:7) 13 adders 4 gnolls 3 shadow imps An ooze (D:2) An adder skeleton (D:7) 5 worms 4 dart slugs 4 leopard geckos 36 orcs 3 ball pythons 3 giant cockroaches 25 hobgoblins 13 jackals 10 kobolds 3 quokkas 10 bats 5 frilled lizards 9 goblins A jackal skeleton (D:5) A quokka skeleton (D:4) 2 rats 260 creatures vanquished. Vanquished Creatures (collateral kills) An ogre (D:5) 1 creature vanquished. Vanquished Creatures (others) A jackal (D:7) 3 fungi 5 plants (Lair:3) 9 creatures vanquished. Grand Total: 270 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MisterOstroum the Mummy Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 148 | D:1 | Reached skill level 1 in Fighting 172 | D:1 | Reached skill level 1 in Short Blades 180 | D:1 | Reached XP level 2. HP: 9/21 MP: 2/5 188 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 416 | D:1 | Got an ancient granite ring 1334 | D:2 | Reached skill level 3 in Hexes 1334 | D:2 | Reached XP level 3. HP: 27/27 MP: 1/7 1811 | D:2 | Noticed Sigmund 1884 | D:1 | Reached XP level 4. HP: 18/33 MP: 5/8 1961 | D:2 | Learned a level 3 spell: Confuse 2321 | D:2 | Killed Sigmund 2321 | D:2 | Reached skill level 1 in Ice Magic 2321 | D:2 | Reached XP level 5. HP: 38/38 MP: 4/9 2405 | D:2 | Found a hazy altar of Hepliaklqana. 2973 | D:3 | Reached XP level 6. HP: 44/44 MP: 0/10 3131 | D:3 | Identified the ring "Weychiak" {Ice Dex+4} (You found it on | level 1 of the Dungeon) 3547 | D:3 | Found a shimmering altar of Xom. 4068 | D:4 | Noticed a sky beast 4121 | D:4 | Killed a sky beast 4198 | D:4 | Found a blossoming altar of Fedhas. 4274 | D:4 | Reached skill level 1 in Polearms 4597 | D:4 | Reached XP level 7. HP: 45/50 MP: 9/11 4973 | D:4 | Found a radiant altar of Vehumet. 5298 | D:5 | Entered Level 5 of the Dungeon 5379 | D:4 | Learned a level 3 spell: Tukima's Dance 5463 | D:5 | Reached skill level 4 in Hexes 5484 | D:5 | Noticed Eustachio 6451 | D:6 | Reached XP level 8. HP: 56/56 MP: 9/12 6504 | D:6 | Found a staircase to the Ecumenical Temple. 6513 | Temple | Entered the Ecumenical Temple 6607 | Temple | Became a worshipper of Sif Muna the Loreminder 6639 | D:6 | Reached skill level 5 in Hexes 6779 | D:6 | Learned a level 3 spell: Dazzling Orbs 7114 | D:6 | Reached skill level 6 in Hexes 7126 | D:6 | Reached * piety under Sif Muna 7208 | D:6 | Reached skill level 1 in Evocations 7561 | D:6 | Reached skill level 5 in Short Blades 7568 | D:6 | Reached skill level 5 in Stealth 7860 | D:7 | Reached XP level 9. HP: 61/61 MP: 2/13 7917 | D:7 | Found Iloegan's Gadget Boutique. 8112 | D:7 | Found a transporter. 8117 | D:7 | Found a transporter. 8117 | D:7 | Noticed vmx's ghost (novice DsSp) 8538 | D:7 | Reached skill level 7 in Hexes 8847 | D:8 | Got a scorched lead ring 8880 | D:8 | Got a steaming bronze amulet 8883 | D:8 | Identified the amulet "Jauzxore" {Inacc Str+4} (You found | it on level 8 of the Dungeon) 8885 | D:8 | Identified the ring "Codyuc" {SInv Stlth--} (You found it | on level 8 of the Dungeon) 8951 | D:8 | Noticed Joseph 9124 | D:8 | Found a staircase to the Lair. 9184 | D:8 | Identified Wimmaba's Papyrus of Evil and Summoning (Sif | Muna gifted it to you on level 8 of the Dungeon) 9184 | D:8 | Received a gift from Sif Muna 9265 | D:8 | Noticed a cyclops 9494 | D:7 | Learned a level 3 spell: Vampiric Draining 9883 | D:9 | Found a large runed translucent door. 9885 | D:9 | Found a large runed translucent door. 9993 | D:9 | Noticed a red ugly thing 10079 | D:9 | Reached skill level 8 in Hexes 10106 | D:9 | Reached XP level 10. HP: 44/71 MP: 1/16 10182 | D:9 | Noticed Lazarus1551's ghost (novice VSMo) 10265 | D:9 | Noticed a rakshasa 10353 | Lair:1 | Entered Level 1 of the Lair of Beasts 10430 | Lair:1 | Reached skill level 5 in Fighting 10430 | Lair:1 | Reached skill level 5 in Spellcasting 10642 | Lair:1 | Noticed a seven-headed hydra 10713 | Lair:1 | Reached skill level 1 in Necromancy 11599 | Lair:2 | Reached ** piety under Sif Muna 11599 | Lair:2 | Reached skill level 1 in Conjurations 11697 | Lair:2 | Noticed a six-headed hydra 11714 | Lair:2 | Noticed a black mamba 11749 | Lair:2 | Killed a black mamba 11817 | Lair:2 | Noticed a cane toad 11833 | Lair:2 | Killed a cane toad 11901 | Lair:3 | Found a gate leading to a gauntlet. 11915 | Gauntlet | Entered a Gauntlet 11915 | Gauntlet | Found a transporter. 11915 | Gauntlet | Found a transporter. 11944 | Gauntlet | Found a transporter. 11945 | Gauntlet | Noticed a fire crab 11948 | Gauntlet | Found a transporter. 11958 | Gauntlet | Found a transporter. 11962 | Gauntlet | Found a transporter. 11978 | Gauntlet | Found a transporter. 11979 | Gauntlet | Noticed a torpor snail 11980 | Gauntlet | Noticed a five-headed hydra 11981 | Gauntlet | Noticed a death yak 11990 | Gauntlet | Noticed a spectral centaur warrior 11993 | Gauntlet | Found a transporter. 11993 | Gauntlet | Noticed a death drake 11994 | Gauntlet | Noticed a spectral wolf spider 11995 | Gauntlet | Noticed a spectral centaur warrior 12010 | Gauntlet | Found a transporter. 12014 | Gauntlet | Found a transporter. 12015 | Gauntlet | Noticed an oklob plant 12024 | Gauntlet | Found a transporter. 12028 | Gauntlet | Found a transporter. 12029 | Gauntlet | Noticed an ice statue 12219 | Lair:3 | HP: 3/74 [wolf (5)] 12419 | Lair:3 | Noticed a cane toad 12432 | Lair:3 | Killed a cane toad 12432 | Lair:3 | Reached XP level 11. HP: 45/79 MP: 7/18 12578 | Lair:3 | Found a staircase to the Snake Pit. 12755 | Lair:3 | Found a staircase to the Shoals. 12960 | Lair:3 | Reached skill level 5 in Necromancy 12980 | Lair:3 | Slain by a merfolk Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Fighting | 1 2 4 5 | 5.2 Short Blades | 1 2 3 4 5 6 7 | 7.5 Hexes | 3 4 6 8 | 8.0 Stealth | 4 5 6 7 | 7.5 Ice Magic | 1 2 3 | 3.0 Polearms | 1 | 1.4 Evocations | 2 3 | 3.0 Spellcasting | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Dodging | 3 | 3.0 Conjurations | 1 2 | 2.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Dagger | 86 | 100 | 104 | 2 || 292 Spear | | 28 | 29 | || 57 Short sword | | | 180 | 77 || 257 Fire: Hunting sling | | 12 | 26 | 8 || 46 Hand crossbow | | | 16 | 12 || 28 Throw: Tomahawk | 5 | 2 | 22 | 34 || 63 Stone | 4 | 11 | | || 15 Cast: Corona | 12 | 1 | 4 | || 17 Ensorcelled Hiber | 23 | 45 | 66 | 58 || 192 Confuse | | 1 | 28 | 3 || 32 Tukima's Dance | | | 8 | || 8 Vampiric Draining | | | | 1 || 1 Invok: Divine Energy | | | 1 | || 1 Use: Scroll | 1 | 5 | 3 | 3 || 12 Stab: Sleeping | 19 | 31 | 72 | 32 || 154 Paralysed | | 3 | | || 3 Distracted | | 1 | | || 1 Confused | | | 11 | || 11 Armor: Robe | 22 | 30 | 77 | 2 || 131 Leather armour | | | | 13 || 13 Dodge: Dodged | 70 | 61 | 157 | 51 || 339 Block: Other | | | 2 | || 2