Dungeon Crawl Stone Soup version 0.27-a0-1184-ge86db4a01e (webtiles) character file. Game seed: 3857105073246448506 366 Mgcat the Conjurer (level 6, -8/32 HPs) Began as a Gargoyle Conjurer on May 15, 2021. Mangled by an ogre ... wielding a +0 giant spiked club (23 damage) ... on level 5 of the Dungeon on May 18, 2021. The game lasted 00:05:44 (4348 turns). Mgcat the Conjurer (Gargoyle Conjurer) Turns: 4348, Time: 00:05:44 Health: -8/32 AC: 7 Str: 10 XL: 6 Next: 68% Magic: 2/13 EV: 11 Int: 21 God: Gold: 161 SH: 0 Dex: 8 Spells: 11/14 levels left rFire . . . SeeInvis . r - staff of earth rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... v - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: sickness immunity, AC +4, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 161 gold pieces. Inventory: Hand Weapons c - a +0 club (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) v - a +0 pair of boots (worn) (You found it on level 5 of the Dungeon) Magical Staves k - a staff of cold {rC+} (You found it on level 3 of the Dungeon) r - a staff of earth (weapon) (You found it on level 4 of the Dungeon) u - a staff of death {rN+} (You found it on level 5 of the Dungeon) Jewellery p - a ring of protection from cold {rC+, !d} (You found it on level 3 of the Dungeon) Scrolls e - a scroll of magic mapping {unknown} g - 3 scrolls of identify {unknown} h - a scroll of blinking {unknown} i - a scroll of enchant armour {unknown} o - a scroll of noise {unknown} s - a scroll of acquirement {unknown} t - a scroll of immolation {unknown} Potions b - a potion of lignification {unknown} d - a potion of haste {unknown} f - 3 potions of invisibility {unknown} j - 2 potions of mutation {unknown} l - 2 potions of heal wounds {unknown} m - 2 potions of curing {unknown} n - a potion of attraction {unknown} q - a potion of might {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 4.6 Spellcasting + Level 6.7 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Animate Skeleton Necr 8% N/A 11% 1 Apportation Tloc 8% N/A 11% 1 Corona Hex 4% N/A 11% 1 Summon Small Mammal Summ 16% N/A 11% 1 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: The Shining One Shops: D:1 : D:4 * Annotations: D:4 2 transporters Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History (Press . to maintain the ray.) The phantom hits you but does no damage. You now have 2/12 mp. Spoiler Alert: The phantom can hit for moderate damage in melee and blinks! The searing ray hits the phantom. The phantom is almost destroyed. The phantom hits you but does no damage. You now have 1/12 mp. The searing ray hits the phantom! You destroy the phantom! You now have 0/13 mp. An ogre is nearby! You regained 3 hp, and now have 31/32 hp. You regained 5 mp, and now have 5/13 mp. Spoiler Alert: The ogre (wandering) can hit for high damage in melee! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Lua error: [string "/dgldir/rcfiles/crawl-git/Mgcat.rc"]:930: invalid capture index Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! You now have 4/13 mp. Spoiler Alert: The ogre can hit for high damage in melee! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre! The ogre is moderately wounded. You now have 3/13 mp. Spoiler Alert: The ogre can hit for high damage in melee! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. You now have 2/13 mp. Spoiler Alert: The ogre can hit for high damage in melee! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. You now have 1/13 mp. Spoiler Alert: The ogre can hit for high damage in melee! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is severely wounded. Health restored: 32 You now have 0/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. An ogre is nearby! Spoiler Alert: The ogre can hit for high damage in melee! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Unknown command. Spoiler Alert: The ogre can hit for high damage in melee! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 100% to hit) The magic dart hits the ogre. The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You take 19 damage, and have 13/32 hp. MASSIVE DAMAGE!! You now have 0/13 mp. Spoiler Alert: The ogre can hit for high damage in melee! You see here 17 sling bullets. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 100% to hit) The magic dart hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #..######.##..# #######.# #..# #........... .^.....#. #..# #.##.######## #.# #..###.##.########## #.# #...............(..# ##.# ##.###.##.###..###.#####..# #..†.....# #...)......#.## #..#####.###.>...(........ #..# #.@O.(.>...###.#.## #..# ###.###.#### #..... ...# #.....# ###.## .... #..#### #.# ...# .... #.# #.... #.# #..... .# ##....# .#.## You could see an ogre. Vanquished Creatures A phantom (D:5) A hound (D:3) 2 jellies (D:5) Natasha (twice) (D:2) A hound skeleton (D:5) A howler monkey skeleton (D:5) 4 gnolls 3 adders 2 worms A dart slug (D:5) 4 ball pythons 3 bats (D:1) 7 endoplasms A giant cockroach (D:1) A goblin (D:3) 2 hobgoblins (D:1) 8 jackals 4 kobolds A quokka (D:3) A frilled lizard (D:2) 2 rats (D:1) 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mgcat the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 130 | D:1 | Found Vyorch's Book Shop. 162 | D:1 | Found a faded altar of an unknown god. 222 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 242 | D:1 | Learned a level 2 spell: Searing Ray 1044 | D:2 | Upgraded the game from 0.27-a0-1158-gaa87e14f67 to | 0.27-a0-1184-ge86db4a01e 1054 | D:2 | Reached skill level 5 in Conjurations 1054 | D:2 | Reached XP level 3. HP: 17/19 MP: 0/7 1221 | D:2 | Noticed Natasha 1225 | D:2 | Killed Natasha 1226 | D:2 | Reached skill level 3 in Spellcasting 1510 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/8 1547 | D:2 | Noticed Natasha 1550 | D:2 | Killed Natasha 1916 | D:3 | Reached XP level 5. HP: 28/28 MP: 4/10 2928 | D:4 | Found a transporter. 2933 | D:4 | Found a transporter. 3059 | D:4 | Found Woupn's Serpentskin Sales. 3265 | D:4 | Reached skill level 6 in Conjurations 3516 | D:4 | Reached skill level 4 in Spellcasting 3879 | D:5 | Entered Level 5 of the Dungeon 3879 | D:5 | Found a glowing golden altar of the Shining One. 3919 | D:5 | Reached XP level 6. HP: 32/32 MP: 4/12 4348 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_rooms, ebering_ecumenical_altar_webs, serial_shops, shop, hex_tiny D:2: layout_loops_corners, uniq_natasha D:3: layout_loops_corners, ebering_dispersal_statue_hall, st_stairs_9 D:4: gammafunk_wand_slinger, layout_loops_ring, guppyfry_shop_venom D:5: layout_loops_ring, kennysheep_mini, general_overflow_altar Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.7 Spellcasting | 3 4 | 4.6 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 6 | 1 || 7 Cast: Magic Dart | 37 | 79 || 116 Searing Ray | 5 | 11 || 16 Armor: Robe | 4 | 6 || 10 Dodge: Dodged | 8 | 12 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4351 | 4184 | 167 | 432 | 3356 | 5 | 870.2 | Dungeon | 4351 | 4184 | 167 | 432 | 3356 | 5 | 870.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1223 daAuts D:2: 1104 daAuts D:4: 897 daAuts D:1: 806 daAuts D:5: 318 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 104.6 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 104.6 +-------+-------+-------+-------+-------+----------------------