Dungeon Crawl Stone Soup version 0.27-a0-1158-gaa87e14f67 (webtiles) character file. Game seed: 285083575500717120 85 Mgcat the Conjurer (level 4, -1/30 HPs) Began as a Mummy Conjurer on May 14, 2021. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 3 of the Dungeon on May 15, 2021. The game lasted 00:04:00 (2523 turns). Mgcat the Conjurer (Mummy Conjurer) Turns: 2523, Time: 00:04:01 Health: -1/30 AC: 3 Str: 10 XL: 4 Next: 25% Magic: 0/9 EV: 11 Int: 18 God: Gold: 78 SH: 0 Dex: 10 Spells: 7/10 levels left rFire x . . SeeInvis . e - staff of cold {rC+} rCold + + . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... i - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 123 gold pieces. You spent 45 gold pieces at shops. Inventory: Hand Weapons c - a +0 whip (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) i - a +0 pair of boots (worn) (You bought it in a shop on level 3 of the Dungeon) Magical Staves e - a staff of cold (weapon) {rC+} (You found it on level 2 of the Dungeon) Scrolls b - a scroll of teleportation {unknown} d - a scroll of amnesia {unknown} f - 2 scrolls of magic mapping {unknown} g - a scroll of immolation {unknown} h - a scroll of torment {unknown} j - a scroll of identify {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting * Level 4.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Beastly Appendage Tmut Unusable N/A N/A 1 Wereblood Tmut Unusable N/A N/A 2 Spider Form Tmut/Pois Unusable N/A N/A 3 Ice Form Ice/Tmut Unusable N/A N/A 4 Hydra Form Tmut Unusable N/A N/A 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Shops: D:3 [ Annotations: D:1 2 exclusions D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. Message History There is an escape hatch in the ceiling here. A quokka comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. You kill the quokka! You now have 8/9 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) j - a scroll labelled RIUDGH YKHLORAXU You open the door. An endoplasm comes into view. The endoplasm quivers. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. You now have 7/9 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You now have 65 gold pieces (gained 10). As you open the door, it creaks loudly! There is an open door here. There is an open door here. You open the door. There is an open door here. You now have 78 gold pieces (gained 13). A kobold comes into view. It is wielding a +0 club. MP restored: 9 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club (asleep, 100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! Terence the Incautious comes into view. He is wielding a +0 flail. You now have 8/9 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club (moderately wounded, 72% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) You now have 6/9 mp. The searing ray hits the kobold! You kill the kobold! You now have 5/9 mp. The searing ray hits Terence! Terence is moderately wounded. You now have 4/9 mp. The searing ray hits Terence! Terence is severely wounded. You finish channeling your searing ray. Terence hits you with a +0 flail. You take 6 damage, and have 24/30 hp. You now have 3/9 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 flail! You take 9 damage, and have 15/30 hp. MASSIVE DAMAGE!! You now have 2/9 mp. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 8/30 hp. MASSIVE DAMAGE!! You now have 1/9 mp. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail! You die... .. ..#.# #. #.#.# #.. #.#.# ##..### #.#.### #.....# #.#... #.#...#.# #.#.## #### .......)###....## ... #......@@.....# # ##. #.###........## #.##.. #.#####.## #.#... #.# #.# #..... ..# #.# ...... #### ##'## ###.. ##...## ##. ##.....## ##### ##.......## ##.### You could see Terence. Vanquished Creatures 2 adders (D:2) A worm (D:2) 2 dart slugs 6 endoplasms 3 giant cockroaches (D:1) 6 hobgoblins 3 jackals (D:1) 6 quokkas 4 ball pythons 8 bats 4 frilled lizards 3 goblins 4 kobolds 2 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mgcat the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | Upgraded the game from 0.27-a0-1154-gfdeffcb720 to | 0.27-a0-1158-gaa87e14f67 242 | D:1 | Reached skill level 3 in Spellcasting 332 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 508 | D:1 | Learned a level 2 spell: Searing Ray 832 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 1059 | D:1 | Reached skill level 4 in Conjurations 1464 | D:2 | Found a bloodstained altar of Trog. 1696 | D:2 | HP: 5/24 [worm (2)] 2146 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/9 2388 | D:3 | Found Fuedodu's Armour Shoppe. 2394 | D:3 | Bought a +0 pair of boots for 45 gold pieces 2513 | D:3 | Noticed Terence 2523 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic, amcnicky_mini_corridor_feature D:2: layout_loops_ring, basic_altar, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_d D:3: layout_loops_corners, shapermc_ecumenical_altar_hornbeckon, serial_shops, nicolae_shop_trees, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.8 Conjurations | 4 | 4.3 Dodging | | 1.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 114 | 13 || 127 Searing Ray | 1 | 2 || 3 Armor: Robe | 5 | || 5 Dodge: Dodged | 13 | || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2525 | 2488 | 37 | 132 | 2013 | 3 | 841.7 | Dungeon | 2525 | 2488 | 37 | 132 | 2013 | 3 | 841.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1311 daAuts D:2: 998 daAuts D:3: 214 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 40.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 40.7 +-------+-------+-------+-------+-------+----------------------