Dungeon Crawl Stone Soup version 0.22-a0-609-gfedc9ff (webtiles) character file. 245 Mgcat the Chopper (level 6, -6/70 HPs) Began as a Barachi Fighter on July 10, 2018. Was an Initiate of Okawaru. Mangled by a crocodile (9 damage) ... on level 4 of the Dungeon. The game lasted 00:06:28 (2799 turns). Mgcat the Chopper (Barachi Fighter) Turns: 2799, Time: 00:06:29 Health: -6/70 AC: 9 Str: 24 XL: 6 Next: 10% Magic: 6/6 EV: 7 Int: 9 God: Okawaru [......] Gold: 113 SH: 9 Dex: 11 Spells: 5/5 levels left rFire . . . SeeInvis . n - +2 war axe (venom) rCold . . . Gourm . c - +0 shield rNeg + . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . d - +1 pair of gloves MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.21/turn i - ring of stealth {Stlth+} MPRegen 0.10/turn m - ring of positive energy {rN+} @: berserking, quick A: +LOS, swims, slowness 1, strong legs 1 a: Hop, Renounce Religion You were on level 4 of the Dungeon. You worshipped Okawaru. Okawaru was noncommittal. You were hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons n - a +2 war axe of venom (weapon) (You found it on level 3 of the Dungeon) Missiles a - 3 tomahawks (quivered) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) d - a +1 pair of gloves (worn) (You found it on level 2 of the Dungeon) Jewellery i - a ring of stealth (left hand) {Stlth+} (You found it on level 1 of the Dungeon) m - a ring of positive energy (right hand) {rN+} (You found it on level 3 of the Dungeon) Wands l - a wand of digging (10) (You found it on level 3 of the Dungeon) Scrolls g - 2 scrolls of identify h - 2 scrolls of teleportation j - a scroll of fog Potions e - a potion of experience {unknown} k - a potion of agility {unknown} o - a potion of haste {unknown} Comestibles f - 3 rations Skills: - Level 3.6 Fighting + Level 6.8 Axes - Level 3.6 Armour - Level 3.2 Shields You had 5 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Okawaru Vehumet Annotations: D:2 1 runed door Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History All of the chunks of flesh in your inventory have rotted away. A quokka comes into view. You hit the quokka. You kill the quokka! Okawaru accepts your kill. No target in view! No target in view! You now have 113 gold pieces (gained 11). Your magical contamination has completely faded away. No target in view! You are feeling hungry. You see here a club. You hear the slow rusting of a very distant drain. Found a stone staircase leading down. You see here 21 stones. A worker ant comes into view. The worker ant bites you. You block the worker ant's attack. You slash the worker ant! The worker ant is severely wounded. The worker ant bites you. You are poisoned. The worker ant poisons you! You hit the worker ant but do no damage. The worker ant is poisoned. The worker ant is severely wounded. You feel sick. You kill the worker ant! Okawaru accepts your kill. You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You feel sick. You see here 7 tomahawks. a - 7 tomahawks You feel sick. Unknown command. Unknown command. You feel sick. You feel sick. You hear the slow rusting of a very distant drain. You feel sick. You feel sick. A crocodile comes into view. Throwing (i - inventory) a - 7 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile You throw a tomahawk. The tomahawk barely misses the crocodile. Throwing (i - inventory) a - 6 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile You throw a tomahawk. The tomahawk barely misses the crocodile. You feel sick. Throwing (i - inventory) a - 5 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile You throw a tomahawk. The tomahawk barely misses the crocodile. Throwing (i - inventory) a - 4 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile You throw a tomahawk. The tomahawk hits the crocodile. The crocodile is lightly wounded. You feel sick. The crocodile bites you! You closely miss the crocodile. The crocodile is lightly wounded. The crocodile closely misses you. You completely miss the crocodile. The crocodile is lightly wounded. The crocodile bites you but does no damage. You closely miss the crocodile. The crocodile is lightly wounded. The crocodile barely misses you. You slash the crocodile! The crocodile is moderately wounded. You feel sick. You are no longer poisoned. The crocodile bites you. You hit the crocodile. The crocodile is heavily wounded. The crocodile bites you! * * * LOW HITPOINT WARNING * * * Really quaff q - a potion of berserk rage {!q}? A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You block the crocodile's attack. You barely miss the crocodile. The crocodile is heavily wounded. The crocodile bites you! * * * LOW HITPOINT WARNING * * * You barely miss the crocodile. The crocodile is heavily wounded. The crocodile bites you but does no damage. You slash the crocodile! The crocodile looks as sick as possible! The crocodile is severely wounded. The crocodile bites you! You die... #.#.# #.#.# #.#.# #.#.# .### #.#.# (....###############.#.## ## (........................ #.. ......................... #.# (.....(t@......######.### #.# .#.#########....# #.# #.# #.# #....## #.# #.# #.# #.....# #.# #.#####.# .......# #.# #....<#.# #####.#.## #.# #..####.# #.#..# #.# ##..# #.# #.#..###.# ....# #.# #.#...##.# You could see a crocodile. Vanquished Creatures 2 orc wizards (D:3) Terence (D:2) A worker ant (D:4) 6 adders 2 oozes (D:3) 2 worms 2 dart slugs (D:1) 2 leopard geckos 5 orcs (D:3) 4 bats 6 goblins 7 hobgoblins 4 jackals (D:3) 8 kobolds A quokka (D:4) 2 ball pythons 2 frilled lizards 8 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mgcat the Barachi Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 128 | D:1 | Reached XP level 2. HP: 20/24 MP: 2/2 174 | D:1 | Reached skill level 3 in Axes 585 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 669 | D:2 | Reached skill level 4 in Axes 693 | D:2 | HP: 7/29 [poisoned by an adder] 698 | D:2 | HP: 6/29 [poisoned by an adder] 909 | D:2 | Reached XP level 4. HP: 28/36 MP: 4/4 1034 | D:2 | Found a shadowy altar of Dithmenos. 1087 | D:2 | Noticed Terence 1090 | D:2 | Killed Terence 1090 | D:2 | Reached skill level 5 in Axes 1492 | D:2 | Found a runed door. 1729 | D:3 | Reached XP level 5. HP: 20/41 MP: 5/5 1956 | D:3 | HP: 9/41 [something (2)] 1957 | D:3 | Reached skill level 6 in Axes 1964 | D:3 | Found an iron altar of Okawaru. 2134 | D:3 | Became a worshipper of Warmaster Okawaru 2150 | D:3 | Found a radiant altar of Vehumet. 2774 | D:4 | Reached XP level 6. HP: 43/47 MP: 6/6 2795 | D:4 | HP: 9/47 [crocodile (12)] 2797 | D:4 | HP: 3/70 [crocodile (11)] 2799 | D:4 | Mangled by a crocodile Vault maps used: D:1: roderic_dead_forest D:2: nicolae_overflow_hidden_temple, uniq_crazy_yiuf_cottage, uniq_terence D:3: lemuel_round_altar, grunt_ministairs_11, okawaru_trees_2 D:4: temple_statues, first_ration, portal_sewer_entry_e, uniq_edmund, uniq_menkaure Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Axes | 3 4 5 6 | 6.8 Fighting | | 3.6 Armour | | 3.6 Shields | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: War axe | 80 | 193 || 273 Throw: Tomahawk | | 4 || 4 Use: Potion | 2 | 3 || 5 Scroll | | 7 || 7 Eat: Chunk | | 7 || 7 Armor: Scale mail | 35 | 79 || 114 Dodge: Dodged | 25 | 56 || 81 Block: Shield | 46 | 94 || 140 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 350 | 0.0 | 0 | 65 | 0.0 | 2799 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 35 | 0.0 | 0 | 19 | 0.0 | 732 D:2 | 0 | 116 | 0.0 | 0 | 19 | 0.0 | 961 D:3 | 0 | 161 | 0.0 | 0 | 25 | 0.0 | 1005 D:4 | 0 | 38 | 0.0 | 0 | 2 | 0.0 | 101 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: roderic_dead_forest D:2: nicolae_overflow_hidden_temple, uniq_crazy_yiuf_cottage, uniq_terence D:3: lemuel_round_altar, grunt_ministairs_11, okawaru_trees_2 D:4: temple_statues, first_ration, portal_sewer_entry_e, uniq_edmund, uniq_menkaure Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 9.3 | 5.7 | 71.3 | 635.0 Dungeon | 100.0 | 100.0 | 9.3 | 5.7 | 71.3 | 635.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 87.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 87.5 +-------+-------+-------+-------+-------+----------------------