Dungeon Crawl Stone Soup version 0.22-a0-422-g9628fc8 (webtiles) character file. 3 Mgcat the Covered (level 1, 0/10 HPs) Began as a Gargoyle Wanderer on May 22, 2018. Hit by a stone thrown by a kobold (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (115 turns). Mgcat the Covered (Gargoyle Wanderer) Turns: 115, Time: 00:01:15 Health: 0/10 AC: 4 Str: 15 XL: 1 Next: 50% Magic: 1/3 EV: 11 Int: 11 God: Gold: 27 SH: 0 Dex: 10 Spells: 2/4 levels left rFire . . . SeeInvis . h - +0 mace rCold . . . Gourm . (no shield) rNeg + . . Faith . e - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn a - ring of wizardry {Wiz+, !d} MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons b - a +0 shortbow h - a +0 mace (weapon) (You found it on level 1 of the Dungeon) Missiles c - 25 arrows Armour e - a +0 robe (worn) Jewellery a - a ring of wizardry (left hand) {Wiz+, !d} (You found it on level 1 of the Dungeon) Potions d - a potion of curing Comestibles f - a ration g - a chunk of flesh {@w0} Skills: - Level 1.0 Bows - Level 1.0 Throwing - Level 2.1 Armour - Level 1.1 Stealth + Level 2.1 Spellcasting Level 1.0 Charms + Level 1.7 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Animate Skeleton Necr N/A 6% 1 ##..... b - Pain Necr #... 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Dead Necr N/A 45% 4 #####.. Vampiric Draining Necr #......... 16% 3 ####... Regeneration Chrm/Necr #......... 21% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Memorise Pain, consuming 1 spell level and leaving 2? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'b'. Unknown command. Okay, then. a - an ivory ring Put on which piece of jewellery? (? for menu, Esc to quit) a - a ring of wizardry (left hand) You now have 12 gold pieces. Key pressed, stopping explore. Unknown command. Okay, then. New annotation for D:1 (include '!' for warning): Okay, then. Unknown command. Unknown command. Unknown command. You now have 27 gold pieces (gained 15). A bat comes into view. Cast which spell? (? or * to list) Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting, chance to defeat MR: 62%) The bat resists with significant effort. The bat barely misses you. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (chance to defeat MR: 62%) The bat writhes in agony! You kill the bat! Magic restored. You butcher the bat corpse. g - a chunk of flesh {@w0} You see here 14 stones. A frilled lizard comes into view. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The frilled lizard hisses angrily. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (chance to defeat MR: 62%) The frilled lizard writhes in agony! You kill the frilled lizard! You found a teleport trap! You see here a mace. h - a mace Wield which item (- for none, * to show all)? (? for menu, Esc to quit) h - a +0 mace (weapon) A bat comes into view. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (chance to defeat MR: 62%) The bat writhes in agony! You kill the bat! A hobgoblin and a kobold come into view. You see here a bat corpse. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club (resting, chance to defeat MR: 62%) The hobgoblin shouts! The hobgoblin writhes in agony! Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded, chance to defeat MR: 62%) The hobgoblin resists with significant effort. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a club. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. You kill the hobgoblin! The kobold throws a stone. The stone misses you. The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. The stone hits you. You die... ....#.######^...##### ..###...............# #.# #(##...#.#..###.# #.# #.##........# #.# #.# #.##...####.# #.# #.###.###.## #.# #.# ........#.#####.###.# #.###.#.#.......#.#.# #.# #.#.#.. ##@#..# #.# #.#.#..# ##.### #.# #.#.# #(# #.# #.#.# #)# #.# #.#.# ..K #.# #.#.# ....[ #.# #.# ....... ......... ........... You could see a kobold. Vanquished Creatures A hobgoblin (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mgcat the Gargoyle Wanderer began the quest for the Orb. 0 | D:1 | Mgcat set off with: a +0 shortbow, 25 arrows, a potion of curing, a +0 robe, a ration 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 2 | D:1 | Learned a level 1 spell: Animate Skeleton 4 | D:1 | Learned a level 1 spell: Pain 112 | D:1 | HP: 2/10 [hobgoblin/club (2)] 115 | D:1 | Hit by a stone thrown by a kobold Vault maps used: D:1: dpeg_arrival_round_c Action || total -------------------------++------- Melee: Mace || 4 Cast: Pain || 6 Armor: Robe || 2 Dodge: Dodged || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 5 | 0.0 | 0 | 4 | 0.0 | 115 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 5 | 0.0 | 0 | 4 | 0.0 | 115 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_round_c Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 69.6 | 115.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 69.6 | 115.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------