Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b3192b9 (webtiles) character file. Game seed: 1825290393188885945, levelgen mode: deterministic 20 MeekVeins the Shield-Bearer (level 2, -7/19 HPs) Began as a Gargoyle Fighter on Nov 9, 2019. Mangled by an ogre ... wielding a +0 giant club (19 damage) ... on level 2 of the Dungeon. The game lasted 00:00:42 (687 turns). MeekVeins the Shield-Bearer (Gargoyle Fighter) Turns: 687, Time: 00:00:42 Health: -7/19 AC: 9 Str: 19 XL: 2 Next: 79% Magic: 2/2 EV: 7 Int: 8 God: Gold: 46 SH: 9 Dex: 9 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) O - a +2 scale mail of fire resistance Jewellery M - an uncursed ring of poison resistance {unknown} Scrolls E - a scroll of remove curse {unknown} H - a scroll of magic mapping {unknown} J - 3 scrolls of identify {unknown} K - a scroll of immolation {unknown} L - a scroll of fog {unknown} N - a scroll of fear {unknown} Potions D - a potion of might G - a potion of lignification {unknown} I - a potion of degeneration {unknown} Comestibles z - a ration F - 2 chunks of flesh Skills: - Level 3.2 Fighting + Level 2.9 Axes - Level 3.2 Armour - Level 3.2 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History There is an open door here. There is a stone staircase leading down here. You climb downwards. A rat comes into view. Found 19 stones. There is a stone staircase leading up here. A rat is nearby! You slash the rat! You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! The hobgoblin hits you but does no damage. The ogre moves out of view. You slash the hobgoblin! You kill the hobgoblin! A dart slug comes into view. A jackal comes into view. The ogre barely misses you. The dart slug launches a dart at you. The slug dart hits you. Things that are here: a +0 club; a hobgoblin corpse You closely miss the ogre. The ogre hits you with a +0 giant club. You slash the ogre! The ogre is moderately wounded. The ogre barely misses you. You closely miss the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club. You slash the ogre! The ogre is heavily wounded. The ogre barely misses you. You hit the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ..h ...##. #... ... #..... .... .... .....#.#... ##. ....^ .... ...# ... ....##.. ....## #.. ..h..##...... #..## #.......... #...# ###..@..w.... #.#.####...##O...... #.#......### ....... ####.#...#### ....... #.......## ....... ##.##.##.# ###.... #.....##.# .### #..<.###.# # #....# #.. You could see an ogre, a dart slug and a jackal. Vanquished Creatures 3 bats (D:1) 2 giant cockroaches (D:1) 4 hobgoblins 2 kobolds (D:1) A frilled lizard (D:1) A goblin (D:1) 8 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MeekVeins the Gargoyle Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 145 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 680 | D:2 | Noticed an ogre 687 | D:2 | Mangled by an ogre Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, item_on_display_a D:2: layout_rooms, first_ration Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.9 Fighting | | 3.2 Armour | | 3.2 Shields | | 3.2 Action || total -------------------------++------- Melee: War axe || 97 Armor: Scale mail || 61 Dodge: Dodged || 36 Block: Shield || 61 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 10.9 | 0.0 | 69.6 | 306.0 Dungeon | 100.0 | 100.0 | 10.9 | 0.0 | 69.6 | 306.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.5 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, item_on_display_a D:2: layout_rooms, first_ration