Dungeon Crawl Stone Soup version 0.23-a0-767-gdc19b93 (webtiles) character file. 0 Klosterheim the Vexing (level 1, 7/7 HPs) Began as a Felid Wanderer on Jan 19, 2019. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). Klosterheim the Vexing (Felid Wanderer) Turns: 1, Time: 00:00:09 Health: 7/7 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 5/5 EV: 15 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 6/6 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions c - a potion of curing Comestibles d - a ration Skills: + Level 1.3 Stealth + Level 3.0 Spellcasting Level 5.8 Hexes Level 1.0 Fire Magic Level 1.1 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ###..... 3% 2 ###.... Magic Dart Conj #... 22% 1 #...... Sting Conj/Pois #... 22% 1 #...... Blink Tloc N/A 34% 2 ###.... Call Imp Summ #....... 34% 2 ###.... Conjure Flame Conj/Fire #....... 50% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 56% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, Klosterheim the Felid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 2 needles of confusion, a scroll labeled FIROIS HITHA and a dagger. Found two stairs. You begin with the following items: a potion of curing, a ration; and the following spells available to memorise: Slow, Magic Dart, Sting, Blink, Call Imp, Conjure Flame, Mephitic Cloud. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! . #. .#.#### ....... ####### .....#. ....... ≈≈≈....#?..≈≈≈≈ ≈≈≈≈......≈≈≈≈≈ ≈≈≈≈..>@..≈≈≈≈≈ ≈≈≈≈....(.≈≈≈≈≈ ≈≈≈..####..≈≈≈≈ .... #).... ... ..... #. .### # # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Klosterheim the Felid Wanderer began the quest for the Orb. 0 | D:1 | Klosterheim set off with the following items: a potion of | curing, a ration; and the following spells available to | memorise: Slow, Magic Dart, Sting, Blink, Call Imp, Conjure | Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_pits, minmay_heptomino_h4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------