Dungeon Crawl Stone Soup version 0.22-a0-369-gc73351f (webtiles) character file. 9 Klosterheim the Skirmisher (level 2, -1/24 HPs) Began as a Formicid Monk on Apr 24, 2018. Slain by a rat (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (72 turns). Klosterheim the Skirmisher (Formicid Monk) Turns: 72, Time: 00:00:35 Health: -1/24 AC: 2 Str: 15 XL: 2 Next: 20% Magic: 2/2 EV: 13 Int: 9 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . SeeInvis + a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of immolation {unknown} Comestibles c - a ration f - a chunk of flesh Skills: + Level 3.5 Fighting + Level 3.1 Long Blades + Level 0.4 Armour + Level 2.8 Dodging + Level 2.6 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The jackal misses you. You riposte. You hit the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! You closely miss the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. x2 You hit the jackal but do no damage. The jackal is lightly wounded. The jackal closely misses you. You riposte. You closely miss the jackal. The jackal is lightly wounded. You hit the jackal. The jackal is almost dead. The jackal barely misses you. x2 You hit the jackal. You kill the jackal! You barely miss the rat. The rat bites you. You die... #....#### #.#...).##+# .. ##.......### ## ###'#.....# #....###...# #....+ ###.# .####### ##.# . #..# #..# . #..# #@## #.#..# #r# #.#..# #g# #....###.# ##....#...# #$......#.# .....[....#.# ###.......#.# ##......#.# You could see a goblin and a rat. Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A goblin (D:1) 3 jackals (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Klosterheim the Formicid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 47 | D:1 | Reached XP level 2. HP: 13/24 MP: 2/2 72 | D:1 | Slain by a rat Vault maps used: D:1: dpeg_arrival_short_road Action || total -------------------------++------- Melee: Falchion || 40 Armor: Robe || 20 Dodge: Dodged || 52 Rpst.: Falchion || 13 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 13 | 0.0 | 0 | 7 | 0.0 | 72 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 13 | 0.0 | 0 | 7 | 0.0 | 72 +---------+---------+-------+---------+---------+-------+---------