Dungeon Crawl Stone Soup version 0.26.1-2-gb8aa6d0cf2 (webtiles) character file. Game seed: 13991309149953564108 4 Kebab the Grave Robber (level 1, 0/13 HPs) Began as a Mummy Necromancer on Feb 23, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (86 turns). Kebab the Grave Robber (Mummy Necromancer) Turns: 86, Time: 00:00:20 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 0/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting - Level 4.0 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Pain Necr 52% 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Animate Skeleton Necr 26% 4% 1 Vampiric Draining Necr 6% 12% 3 Animate Dead Necr 6% 38% 4 Agony Necr 13% 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, chance to affect: 83%) Okay, then. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, chance to affect: 83%) The jackal writhes in agony. You kill the jackal! The jackal misses you. The jackal closely misses you. The jackal bites you. You die... #'#.#..#### ##.# ##...#♣....♣ #..# #....#♣....♣ ##.# #.<..#♣....♣###.# ######♣♣...##.#.# #####.###.#.# #.........#.# #.#########.# #......@h...# ############# You could see a jackal. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kebab the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 86 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.1 Dodging | | 1.5 Stealth | | 1.5 Necromancy | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Pain || 6 Armor: Robe || 3 Dodge: Dodged || 12