Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 4372614274522021101 79 Karim the Protected (level 4, -1/34 HPs) Began as a Gnoll Wanderer on Jan 24, 2021. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:01 (1688 turns). Karim the Protected (Gnoll Wanderer) Turns: 1688, Time: 00:02:01 Health: -1/34 AC: 15 Str: 13 (14) XL: 4 Next: 37% Magic: 0/5 EV: 10 Int: 13 (16) God: Gold: 135 SH: 0 Dex: 12 (14) Spells: 5/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit + d - +2 scale mail rPois + Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... j - +2 pair of boots Stlth +......... m - amulet of guardian spirit HPRegen 0.11/turn k - ring of poison resistance MPRegen 0.09/turn (no ring) @: brilliant, flying, very slightly contaminated, hasted, invisible (expiring), very quick A: distributed training, fangs 1, molten scales 1, electricity resistance, wild magic 1, MP-powered wands, strong nose a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +2 scale mail (worn) j - a +2 pair of boots (worn) Jewellery k - a ring of poison resistance (left hand) m - an amulet of guardian spirit (around neck) s - an uncursed ring of flight {unknown} Scrolls b - 3 scrolls of teleportation e - 3 scrolls of remove curse {unknown} n - a scroll of enchant armour {unknown} o - a scroll of noise {unknown} q - a scroll of fog {unknown} r - 2 scrolls of identify {unknown} Potions c - a potion of lignification g - a potion of flight h - 2 potions of haste i - a potion of brilliance l - a potion of mutation Skills: + Level 2.7 Fighting + Level 1.1 Short Blades + Level 1.1 Long Blades + Level 1.1 Axes + Level 1.1 Maces & Flails + Level 1.1 Polearms + Level 1.1 Staves + Level 1.1 Slings + Level 1.1 Bows + Level 1.1 Crossbows + Level 2.7 Throwing + Level 8.5 Armour + Level 2.7 Dodging + Level 2.5 Stealth + Level 1.1 Shields + Level 2.7 Unarmed Combat + Level 1.1 Spellcasting + Level 0.8 Conjurations + Level 0.8 Hexes + Level 0.8 Summonings + Level 0.8 Necromancy + Level 0.8 Translocations + Level 0.8 Transmutations + Level 0.8 Fire Magic + Level 0.8 Ice Magic + Level 0.8 Air Magic + Level 0.8 Earth Magic + Level 0.8 Poison Magic + Level 1.2 Invocations + Level 2.7 Evocations You had 5 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. You are partially covered in molten scales. (AC +2) You are resistant to electric shocks. (rElec) Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Message History You feel less in control of your magic. Molten scales grow over part of your body. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The orc wizard closely misses you. You hit the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you but does no damage. You strike the helpless orc wizard from behind! You hit the orc wizard. You bite the orc wizard, but do no damage. The orc wizard is heavily wounded. You closely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. You die... ### ###### #.. >.... #..#... #....# #o# #@# #)#### ∆ #....# ####.## # #.###...##.# #..........# ## #####...#### #. ##.## .. #.# ..# You could see an orc wizard. Vanquished Creatures An orc wizard (D:3) An adder (D:2) 2 dart slugs A leopard gecko (D:1) 4 orcs (D:3) 3 bats 5 goblins 4 hobgoblins 2 kobolds (D:1) 3 frilled lizards 6 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Karim the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Karim set off with the following items: a +0 dagger, a | scroll of teleportation, a potion of lignification, a +2 | scale mail 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 413 | D:1 | Reached XP level 2. HP: 19/23 MP: 2/2 1047 | D:2 | Reached XP level 3. HP: 25/28 MP: 2/4 1265 | D:3 | Reached skill level 1 in Invocations 1431 | D:3 | Found a shimmering altar of Xom. 1679 | D:3 | HP: 1/28 [orc wizard/magic dart (6)] 1680 | D:3 | Reached skill level 1 in Short Blades 1680 | D:3 | Reached skill level 1 in Long Blades 1680 | D:3 | Reached skill level 1 in Axes 1680 | D:3 | Reached skill level 1 in Maces & Flails 1680 | D:3 | Reached skill level 1 in Polearms 1680 | D:3 | Reached skill level 1 in Staves 1680 | D:3 | Reached skill level 1 in Slings 1680 | D:3 | Reached skill level 1 in Bows 1680 | D:3 | Reached skill level 1 in Crossbows 1680 | D:3 | Reached skill level 1 in Shields 1680 | D:3 | Reached skill level 1 in Spellcasting 1680 | D:3 | Reached XP level 4. HP: 1/34 MP: 1/5 1683 | D:3 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 1683 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1683 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1683 | D:3 | Gained mutation: You are partially covered in molten | scales. (AC +2) [potion of mutation] 1688 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_rooms D:2: layout_rooms D:3: layout_loops_ring, nicolae_overflow_hidden_temple Skill XL: | 1 2 3 | ---------------+----------+----- Invocations | 1 | 1.2 Short Blades | 1 | 1.1 Long Blades | 1 | 1.1 Axes | 1 | 1.1 Maces & Flails | 1 | 1.1 Polearms | 1 | 1.1 Staves | 1 | 1.1 Slings | 1 | 1.1 Bows | 1 | 1.1 Crossbows | 1 | 1.1 Shields | 1 | 1.1 Spellcasting | 1 | 1.1 Fighting | | 2.7 Throwing | | 2.7 Armour | | 8.5 Dodging | | 2.7 Stealth | | 2.5 Unarmed Combat | | 2.7 Conjurations | | 0.8 Hexes | | 0.8 Summonings | | 0.8 Necromancy | | 0.8 Translocations | | 0.8 Transmutations | | 0.8 Fire Magic | | 0.8 Ice Magic | | 0.8 Air Magic | | 0.8 Earth Magic | | 0.8 Poison Magic | | 0.8 Evocations | | 2.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 250 | 4 || 254 Bite | 25 | 1 || 26 Punch | 2 | || 2 Use: Potion | 1 | 5 || 6 Stab: Invisible | 3 | 1 || 4 Armor: Scale mail | 134 | 4 || 138 Dodge: Dodged | 135 | 2 || 137