Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 17735233480166598903 28 JaaP the Apothecary (level 3, -5/25 HPs) Began as a Djinni Fire Elementalist on Feb 4, 2024. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (576 turns). JaaP the Apothecary (Djinni Fire Elementalist) Turns: 576, Time: 00:00:56 Health: -5/25 AC: 2 Str: 7 XL: 3 Next: 27% Gold: 30 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + + b - +0 mace rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ f - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons b - a +0 mace (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of protection from fire (left hand) Scrolls c - 3 scrolls of teleportation {unknown} e - a scroll of amnesia {unknown} Potions d - a potion of curing {unknown} Skills: + Level 3.0 Dodging + Level 2.2 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Slow Hex 56% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. You hear a loud squeak. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! * * * LOW HITPOINT WARNING * * * You hear an angry hiss. The gnoll barely misses you. Your Dodging skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Slow wells up from within. Spell assigned to 'f'. The gnoll is no longer more vulnerable to fire. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! You die... .. .. #. #. #. #.## #..# #@# #.# #g## #.)## ##..# ##w..# #...# #.#.# ..#.# You could see a ribbon worm and a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) A goblin (D:1) A quokka (D:1) A bat (D:1) 2 kobolds (D:1) 8 creatures vanquished. Vanquished Creatures (others) 15 foxfires 15 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JaaP the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | JaaP set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 249 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 560 | D:1 | You are sucked into a shaft and drop 1 floor! 574 | D:2 | Reached XP level 3. HP: 3/25 MP: 0/0 574 | D:2 | Learned a level 1 spell: Slow 576 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_basic, serial_glass, glass_columns_b, glass_columns_a D:2: cheibrodos_fertilizer, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 3 | 3.0 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Mace || 3 Cast: Foxfire || 9 Scorch || 5 Armour: Robe || 4 Dodge: Dodged || 2