Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 11393072266934126471 47 JaaP the Magician (level 3, 0/26 HPs) Began as a Djinni Fire Elementalist on Feb 4, 2024. Slain by a hobgoblin (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (1131 turns). JaaP the Magician (Djinni Fire Elementalist) Turns: 1131, Time: 00:02:03 Health: 0/26 AC: 2 Str: 7 XL: 3 Next: 97% Gold: 64 EV: 13 Int: 18 God: SH: 0 Dex: 13 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} c - a scroll of blinking {unknown} e - a scroll of fog {unknown} Skills: + Level 0.3 Fighting + Level 3.1 Dodging + Level 2.4 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 12% 3 d - Inner Flame Hex/Fire 14% N/A 12% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Apportation Tloc 28% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. The hobgoblin is no longer more vulnerable to fire. The hobgoblin hits you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The hobgoblin misses you. Sorry, you're not good enough to have a special ability. The foxfire hits the hobgoblin. The hobgoblin is lightly wounded. The foxfire hits the hobgoblin. The hobgoblin is almost dead. You barely miss the hobgoblin. The hobgoblin is almost dead. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you. You die... ........## .........# #### ........# ##... # #..._..# ###..## #.#......# ##...## ......... ###..### # ........########...## # #.g@?.......### ## .....†..########## ###. ......#.# ##... ......#.# #########..## ..... #.# ##.........### ..... #.# ..........#### .... .=. #...........# .... ... ##....)....... .........|###. You could see a hobgoblin. Vanquished Creatures An adder (D:2) A ball python (D:1) 2 bats 5 endoplasms 4 goblins (D:1) 6 hobgoblins 3 jackals (D:1) 6 kobolds A quokka (D:1) 2 frilled lizards 2 rats 33 creatures vanquished. Vanquished Creatures (others) 44 foxfires 44 creatures vanquished. Grand Total: 77 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JaaP the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | JaaP set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 205 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 400 | D:1 | Reached XP level 3. HP: 10/25 MP: 0/0 400 | D:1 | Learned a level 1 spell: Apportation 1118 | D:2 | Found a faded altar of an unknown god. 1131 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_loops_ring D:2: layout_rooms, ebering_ecumenical_altar_sacrificial, basic_altar, chequers_jeans, dreamdust_princess_corridor Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.1 Fighting | | 0.3 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Melee: Unarmed || 1 Dagger || 2 Cast: Foxfire || 31 Scorch || 21 Armour: Robe || 16 Dodge: Dodged || 19