Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 5220640437439709367 39 JaaP the Ducker (level 3, 0/25 HPs) Began as a Djinni Fire Elementalist on Feb 4, 2024. Frozen to death by an endoplasm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:29 (1051 turns). JaaP the Ducker (Djinni Fire Elementalist) Turns: 1051, Time: 00:02:30 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 70% Gold: 112 EV: 13 Int: 18 God: SH: 0 Dex: 13 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles f - 2 throwing nets Armour a - a +0 robe (worn) e - an orb of light Scrolls c - a scroll of fog {unknown} Potions b - a potion of curing {unknown} g - a potion of brilliance {unknown} Skills: + Level 0.1 Fighting + Level 3.3 Dodging + Level 2.3 Stealth + Level 0.2 Unarmed Combat + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Apportation Tloc 28% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The adder hisses angrily. A bat comes into view. A hobgoblin comes into view. The endoplasm hits you but does no damage. The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the goblin but does no damage. The goblin shoots a sling bullet. The sling bullet hits you. The endoplasm closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the goblin. The goblin is severely wounded. The foxfire hits the goblin but does no damage. The goblin is severely wounded. The endoplasm hits you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the goblin. You kill the goblin! The foxfire hits the bat. You kill the bat! The foxfire hits the endoplasm. The endoplasm is moderately wounded. A bat comes into view. The endoplasm closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The foxfire hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... ...........##..# ##..###.#..# .#####...#.##..##............# .#.....#....#.....######.....## .#.###...#......###....###....# ............(..##........##.#.# ...###...#..#..#..######..#...# ...# #####..#.##.## ##.##..# ..... #..#.#§§# #..#..# #..### #..#.#§@# #..#.## #..# #>.#.#§JJgb..[.#..#.# #..# .....#.....([..#..#.# #..# ##..#....##.##.# #..######..#..# ##........##.## ##.........# ###......## ..........# You could see 2 endoplasms, a hobgoblin and a bat. Vanquished Creatures 2 dart slugs (D:1) 4 bats 3 endoplasms (D:1) A giant cockroach (D:2) 2 hobgoblins (D:1) 6 jackals (D:1) 4 kobolds A quokka (D:1) 2 ball pythons (D:2) 2 frilled lizards (D:1) 2 goblins (D:2) 4 rats 33 creatures vanquished. Vanquished Creatures (others) 61 foxfires 61 creatures vanquished. Grand Total: 94 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JaaP the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | JaaP set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 216 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 582 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 582 | D:1 | Learned a level 1 spell: Apportation 878 | D:2 | Found Itsoav's Assorted Antiques. 1051 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_ring D:2: minmay_alternating_diamond, layout_loops_ring, serial_shops, shop, basic_altar, minmay_randomly_rotated_circles Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.3 Fighting | | 0.1 Unarmed Combat | | 0.2 Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 2 Cast: Foxfire || 39 Scorch || 4 Armour: Robe || 8 Dodge: Dodged || 12