Dungeon Crawl Stone Soup version bcrawl-1.41.1 (webtiles) character file. Game seed: 13553828953134140248 0 Grimmash the Sneak (level 1, 21/21 HPs) Began as an Ent Archaeologist on Apr 19, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (35 turns). Grimmash the Sneak (Ent Archaeologist) Turns: 35, Time: 00:00:10 Health: 21/21 AC: 9 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 8 Spells: 0/0 levels left rFire . . . GDR: 29% h - -3 hand axe (curse) rCold . . . SeeInvis . (no shield) rNeg + + + Gourm . (armour unavailable) rPois + Faith . c - +1 hat rElec . Spirit . (no cloak) rCorr . Reflect . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.07/turn (no ring) @: very slow A: large, slow actions, passwall, strong branches, negative energy resistance 3, poison resistance, slow metabolism 1, torment resistance, unbreathing, AC +8 a: Passwall You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 whip b - a +0 blowgun h - a cursed -3 hand axe (weapon) Missiles d - 6 curare-tipped needles Armour c - a +1 hat (worn) Scrolls g - a scroll of revelation Miscellaneous f - a dusty tome Comestibles e - a ration {!d} Skills: * Level 1.1 Fighting * Level 1.2 Maces & Flails * Level 2.6 Dodging + Level 3.6 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You move and act slowly. You can pass through walls and trees. Your branches can wield two-handed weapons with a shield. Your thick bark is tough. (AC +8) You are too large for most types of armour. You are immune to negative energy. (rN+++) Your system is resistant to poisons. (rPois) You have a slow metabolism. You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Grimmash the Ent Archaeologist. Will you prevail where others failed? Will you find the Orb of Zot? Press m to set your skill training. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You see here a robe. A rat comes into view. A rat is nearby! A rat is nearby! Found 144 stones. Found a stone staircase leading down. You see here a runed hand axe. h - a runed hand axe Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! h - a cursed -3 hand axe (weapon) No path to travel! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ..### ### ....## ##.## P....###...# [...P##....# .........#.# ..≈......#.# ...PP...##.############# ..≈.....##......@....^r. ..P≈...##########....... ...##..# ....... #≈.##.## .(..... ≈≈###.# ....... ....... ....... ......> You could see a rat (sleeping). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Grimmash the Ent Archaeologist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 21/21 MP: 1/1 35 | D:1 | Quit the game