Dungeon Crawl Stone Soup version bcrawl-1.41.1 (webtiles) character file. Game seed: 4594569733007983813 96513 Grimmash the Ducker (level 1, 0/16 HPs) Began as a Djinni Archaeologist on Apr 16, 2024. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (153 turns). Grimmash the Ducker (Djinni Archaeologist) Turns: 153, Time: 00:00:21 Health: 0/16 AC: 4 Str: 13 XL: 1 Next: 91% Magic: 1/1 EV: 12 Int: 16 God: Gold: 13 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . GDR: 21% a - +0 whip rCold . . . SeeInvis . (no shield) rNeg . . . Gourm . c - +1 robe rPois . Faith . d - +1 hat rElec . Spirit . (no cloak) rCorr . Reflect . (no gloves) MR ..... Rnd*Rage + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.07/turn (no ring) @: flying A: never pass out, berserk 2, blurry vision 2, wild magic 1, MP-powered wands, floating a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) b - a +0 blowgun Missiles f - 6 curare-tipped needles Armour c - a +1 robe (worn) d - a +1 hat (worn) i - a +1 robe Scrolls g - 2 scrolls of revelation l - a scroll of remove curse {unknown} n - a scroll of teleportation {unknown} Potions k - a potion of heal wounds {unknown} m - a potion of might {unknown} Miscellaneous h - a dusty tome Comestibles e - a ration {!d} j - 2 chunks of flesh Skills: * Level 1.3 Fighting + Level 1.0 Maces & Flails * Level 0.1 Armour * Level 3.2 Dodging + Level 2.5 Stealth * Level 0.1 Spellcasting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. Scrolls take you longer to read. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Your body floats in the air. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! No path to travel! You closely miss the quokka. The quokka is almost dead. The quokka bites you. You hit the quokka but do no damage. The quokka is almost dead. The quokka bites you. You closely miss the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ...###.......... ....##........# ### .. .)..#.........#.#.. ... ......#.#.......#.# ..(# ...........#.####.##...# ##.........#.# .....# .............### .....# ...#...........##r....#. ................@....... ...................####. #...#...........(....# #.###..............#.# ### ##.............# # # #.............+ ## #.............# .# .....##.##?..# .# ?... .. #.... You could see a quokka. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Grimmash the Djinni Archaeologist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 153 | D:1 | Slain by a quokka Action || total -------------------------++------- Melee: Whip || 34 Armor: Robe || 10 Dodge: Dodged || 19