Dungeon Crawl Stone Soup version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 6412045669296264472 42 Grimalkyne the Magician (level 3, -6/27 HPs) Began as a Djinni Fire Elementalist on Aug 30, 2022. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:03 (1571 turns). Grimalkyne the Magician (Djinni Fire Elementalist) Turns: 1571, Time: 00:05:04 Health: -6/27 AC: 2 Str: 6 (7) XL: 3 Next: 77% Gold: 41 EV: 11 Int: 16 (18) God: SH: 5 Dex: 11 (13) rFire + + . SeeInvis . m - +0 long sword (protect) rCold x . . Faith . j - +2 buckler rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . k - scarf {repulsion} rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, repel missiles A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 1.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 1.5 Shields + Level 2.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level c - Conjure Flame Conj/Fire 11% 6-21 24% 3 f - Foxfire Conj/Fire 44% 2x1d6 8% 1 r - Inner Flame Hex/Fire 11% N/A 24% 3 z - Summon Small Mammal Summ 44% N/A 8% 1 X - Scorch Fire 22% 2d6 12% 2 Y - Flame Wave Conj/Fire 11% 2d6 61% 4 Your spell library was empty. Inventory: Hand Weapons m - a +0 long sword of protection (weapon) Missiles b - 6 javelins Armour a - a +0 robe (worn) e - a +0 leather armour j - a +2 buckler (worn) k - a scarf of repulsion (worn) Scrolls c - 3 scrolls of silence {unknown} d - a scroll of enchant weapon {unknown} h - 2 scrolls of identify {unknown} i - a scroll of immolation {unknown} Potions f - a potion of heal wounds {unknown} g - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence ###.##.######. ####.# #.# #...# #.# #.### #.# #.# #.# #.# #.# #.# #.# #.# #)# #.# #@# # #.# #@#####...# ##.########)#<....... #.#...........###...# ##.########.....# . ### ##..#.# #..#.# #..# # #... You could see Terence. Message History Casting: Conjure Flame (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Conjure Flame (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is moderately wounded. Terence's fire resistance burns away. Terence barely misses you. Casting: Scorch (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! Terence hits you with a +0 flail. Unknown command. Okay, then. Okay, then. Casting: Scorch (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Terence is no longer more vulnerable to fire. Terence hits you with a +0 flail! You die... Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Shields | 1 | 1.5 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.8 Action || total -------------------------++------- Melee: Short sword || 9 Cast: Foxfire || 34 Scorch || 8 Conjure Flame || 1 Summon Small Mamm || 1 Use: Potion || 1 Armor: Robe || 2 Dodge: Dodged || 10 Block: Buckler || 10 Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_rooms, shapermc_ecumenical_altar_venn, hangedman_decor_clover_reticule, minmay_liquid_box D:2: layout_loops_ring, minmay_misc_feat_tiny, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Grimalkyne the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Grimalkyne set off with the following spells memorised: | Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 395 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 516 | D:1 | Reached skill level 1 in Fighting 712 | D:1 | Found a faded altar of an unknown god. 717 | D:1 | Reached skill level 1 in Shields 940 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 940 | D:1 | Learned a level 1 spell: Summon Small Mammal 1560 | D:2 | Noticed Terence 1571 | D:2 | Mangled by Terence Vanquished Creatures An adder (D:1) 2 dart slugs (D:1) 4 endoplasms A goblin (D:2) 6 hobgoblins (D:1) 3 jackals A kobold (D:1) 5 ball pythons A bat (D:1) 2 frilled lizards (D:1) A rat (D:2) 27 creatures vanquished. Vanquished Creatures (others) 61 foxfires 61 creatures vanquished. Grand Total: 88 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1573 | 1492 | 81 | 805 | 394 | 2 | 786.5 | Dungeon | 1573 | 1492 | 81 | 805 | 394 | 2 | 786.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1488 daAuts D:2: 85 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 60 | 0 | 0.0 | 27 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 51 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 9 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------